say2D: Difference between revisions
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|s1= from [[say2D]] sound | |s1= from [[say2D]] sound | ||
|p1= from: [[Object]] - | |p1= from: One of | ||
* [[Object]] - the sound source | |||
* [[Array]] with [from, to] | |||
** from: [[Object]] - sound source | |||
** to: [[Object]] - target | |||
|p2= sound: [[String]] - | |p2= sound: One of | ||
* [[String]] - class name of the sound to be played. Defined in CfgSounds including [[Description.ext]] | |||
* [[Array]] with [sound, maxTitlesDistance, speed] | |||
** sound: [[String]] - class name of the sound to be played. Defined in CfgSounds including [[Description.ext]] | |||
** maxTitlesDistance: [[Number]] (Optional, default 100) - max. distance in meters at which the sound can be heard | |||
** speed: [[Number]] (Optional, default 1) - pitch of the sound | |||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
| | |x1= <sqf>player say2D "HelloThere";</sqf> | ||
| | |x2= <sqf>[player, _officer] say2D ["HelloThere", 50, 0.9];</sqf> | ||
|seealso= [[say]] [[say3D]] [[playSound]] [[createSoundSource]] [[playSoundUI]] | |||
|seealso= [[say]] [[say3D]] | |||
}} | }} |
Latest revision as of 10:10, 16 June 2024
Description
- Description:
- Plays given sound in 2D.
- Groups:
- Sounds
Syntax
- Syntax:
- from say2D sound
- Parameters:
- from: One of
- sound: One of
- String - class name of the sound to be played. Defined in CfgSounds including Description.ext
- Array with [sound, maxTitlesDistance, speed]
- sound: String - class name of the sound to be played. Defined in CfgSounds including Description.ext
- maxTitlesDistance: Number (Optional, default 100) - max. distance in meters at which the sound can be heard
- speed: Number (Optional, default 1) - pitch of the sound
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- say say3D playSound createSoundSource playSoundUI
Notes
-
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