setLightAmbient: Difference between revisions

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|descr= Set ambient color of light. This includes surfaces that '''face away''' from the light, unlike [[setLightColor]].
|descr= Set ambient color of light. This includes surfaces that '''face away''' from the light, unlike [[setLightColor]].


|s1= light [[setLightAmbient]] [r, g, b]
|s1= light [[setLightAmbient]] color


|p1= light: [[Object]]
|p1= light: [[Object]]


|p2= [r, g, b]: [[Array]] of [[Number]]s
|p2= color: [[Array]] format [[Color|Color (RGB)]]


|p3= r: [[Number]]
|r1= [[Nothing]]


|p4= g: [[Number]]
|x1= <sqf>myLight setLightAmbient [0.5,0,0]; // produces red light around the origin source</sqf>


|p5= b: [[Number]]
|seealso= [[setLightColor]] [[setLightBrightness]] [[lightAttachObject]] [[lightDetachObject]] [[setLightIntensity]] [[setLightAttenuation]] [[setLightUseFlare]] [[setLightFlareSize]] [[setLightFlareMaxDistance]] [[setLightDayLight]]
}}


|r1= [[Nothing]]
{{Note
|user= Feersum
|timestamp= 20061201164200
|text= Light can be created with command [[createVehicleLocal]] with special vehicle class "#lightpoint".<br>
For example:
<sqf>
_light = "#lightpoint" createVehicleLocal pos;
_light setLightBrightness 1.0;
_light setLightAmbient [0.0, 1.0, 0.0];
_light setLightColor [0.0, 1.0, 0.0];
_light lightAttachObject [_object, [0,0,0]];
</sqf>
}}


|x1= <code>myLight [[setLightAmbient]] [0.5,0,0]; {{cc|produces red light around the origin source}}</code>
{{Note
|user= ColonelSandersLite
|timestamp= 20070817071500
|text= To clarify:<br>
* [[setLightAmbient]] - Terrain and surrounding objects are bathed in this colour.
* [[setLightColor]] - Controls the "haze" seen around the lightsource (ex flares).
}}


|seealso= [[setLightColor]] [[setLightBrightness]] [[lightAttachObject]], [[lightDetachObject]], [[setLightIntensity]], [[setLightAttenuation]], [[setLightUseFlare]], [[setLightFlareSize]], [[setLightFlareMaxDistance]], [[setLightDayLight]]
{{Note
|user= Ffur2007slx2_5
|timestamp= 20140325100600
|text= When both [[setLightAmbient]] and [[setLightColor]] were [0,0,0], there won’t be any visual presentation on the light source.
}}
}}
<dl class="command_description">
<dt></dt>
<dd class="notedate">Posted on Dec 1, 2006 - 16:42</dd>
<dt class="note">[[User:Feersum|Feersum]]</dt>
<dd class="note">
Light can be created with command [[createVehicleLocal]] with special vehicle class "#lightpoint"
<br>for example:
<code>_light = "#lightpoint" [[createVehicleLocal]] pos;
_light [[setLightBrightness]] 1.0;
_light [[setLightAmbient]] [0.0, 1.0, 0.0];
_light [[setLightColor]] [0.0, 1.0, 0.0];
_light [[lightAttachObject]] [_object, [0,0,0]];
</code>
<dd class="notedate">Posted on Aug 17, 2007 - 07:15</dd>
<dt class="note">[[User:ColonelSandersLite|ColonelSandersLite]]</dt>
<dd class="note"><br>
To clarify:<br>
[[setLightAmbient]] - Terrain and surrounding objects are bathed in this colour.<br>
[[setLightColor]] - Controls the "haze" seen around the lightsource (ex flares).<br>
<dd class="notedate">Posted on Mar 25, 2014 - 10:06</dd>
<dt class="note">[[User:ffur2007slx2_5|ffur2007slx2_5]]</dt>
<dd class="note">When both [[setLightAmbient]] and [[setLightColor]] were [0,0,0], there won’t be any visual presentation on the light source.
</dl>

Latest revision as of 16:09, 15 August 2022

Hover & click on the images for description

Description

Description:
Set ambient color of light. This includes surfaces that face away from the light, unlike setLightColor.
Groups:
Lights

Syntax

Syntax:
light setLightAmbient color
Parameters:
light: Object
color: Array format Color (RGB)
Return Value:
Nothing

Examples

Example 1:
myLight setLightAmbient [0.5,0,0]; // produces red light around the origin source

Additional Information

See also:
setLightColor setLightBrightness lightAttachObject lightDetachObject setLightIntensity setLightAttenuation setLightUseFlare setLightFlareSize setLightFlareMaxDistance setLightDayLight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Feersum - c
Posted on Dec 01, 2006 - 16:42 (UTC)
Light can be created with command createVehicleLocal with special vehicle class "#lightpoint".
For example:
_light = "#lightpoint" createVehicleLocal pos; _light setLightBrightness 1.0; _light setLightAmbient [0.0, 1.0, 0.0]; _light setLightColor [0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]];
ColonelSandersLite - c
Posted on Aug 17, 2007 - 07:15 (UTC)
To clarify:
  • setLightAmbient - Terrain and surrounding objects are bathed in this colour.
  • setLightColor - Controls the "haze" seen around the lightsource (ex flares).
Ffur2007slx2_5 - c
Posted on Mar 25, 2014 - 10:06 (UTC)
When both setLightAmbient and setLightColor were [0,0,0], there won’t be any visual presentation on the light source.