vectorModelToWorld: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
|game1= arma3 | |game1= arma3 | ||
|version1= 1.72 | |version1= 1.72 | ||
| | |gr1= Math - Vectors | ||
|descr= Converts vector direction from model to world space. | |descr= Converts vector direction from model to world space. | ||
{{Feature|important|For [[setObjectScale|scaled objects]], the resulting vector's [[vectorMagnitude|magnitude]] will also be [[vectorMultiply|multiplied]] by the object scale.}} | {{Feature|important|For [[setObjectScale|scaled objects]], the resulting vector's [[vectorMagnitude|magnitude]] will also be [[vectorMultiply|multiplied]] by the object scale.}} | ||
|s1= object [[vectorModelToWorld]] modelDir | |s1= object [[vectorModelToWorld]] modelDir | ||
|p1= object: [[Object]] | |p1= object: [[Object]] | ||
|p2= modelDir: [[Array]] - vector direction in model space in format [x,y,z] | |p2= modelDir: [[Array]] - vector direction in model space in format [x,y,z] | ||
|r1= [[Array]] - vector direction in world space in format [x,y,z] | |r1= [[Array]] - vector direction in world space in format [x,y,z] | ||
|x1=Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane: | |x1=Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane: | ||
< | <sqf>_airplane vectorModelToWorld [0,-10,4];</sqf> | ||
|seealso= [[vectorDir]] [[modelToWorld]] [[addForce]] [[addTorque]] | |||
|seealso= [[vectorDir]] [[modelToWorld]] [[addForce]] [[addTorque]] [[vectorModelToWorldVisual]] [[vectorWorldToModel]] [[vectorWorldToModelVisual]] [[matrixMultiply]] [[matrixTranspose]] | |||
}} | }} |
Latest revision as of 20:58, 7 May 2022
Description
- Description:
- Converts vector direction from model to world space.
- Groups:
- Math - Vectors
Syntax
- Syntax:
- object vectorModelToWorld modelDir
- Parameters:
- object: Object
- modelDir: Array - vector direction in model space in format [x,y,z]
- Return Value:
- Array - vector direction in world space in format [x,y,z]
Examples
- Example 1:
- Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane:
_airplane vectorModelToWorld [0,-10,4];
Additional Information
- See also:
- vectorDir modelToWorld addForce addTorque vectorModelToWorldVisual vectorWorldToModel vectorWorldToModelVisual matrixMultiply matrixTranspose
Notes
-
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