vectorWorldToModelVisual: Difference between revisions

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|p1= object: [[Object]]
|p1= object: [[Object]]


|p2= worldDir: [[Array]] - vector direction in world space in format [x,y,z]
|p2= worldDir: [[Vector3D]] - vector direction in world space in format [x,y,z]


|r1= [[Array]] - vector direction in model space in format [x,y,z]
|r1= [[Vector3D]] - vector direction in model space in format [x,y,z]


|x1= Convert world space vector [0,-10,4] to model space of object _airplane:
|x1= Convert world space vector [0,-10,4] to model space of object _airplane:
<code>_airplane [[vectorWorldToModelVisual]] [0,-10,4];</code>
<sqf>private _vector = _airplane vectorWorldToModelVisual [0,-10,4];</sqf>


|seealso= [[addForce]] [[worldToModelVisual]] [[addTorque]] [[vectorModelToWorld]] [[vectorModelToWorldVisual]] [[vectorWorldToModel]]
|seealso= [[addForce]] [[worldToModelVisual]] [[addTorque]] [[vectorModelToWorld]] [[vectorModelToWorldVisual]] [[vectorWorldToModel]]
}}
}}

Latest revision as of 18:39, 5 January 2026

Hover & click on the images for description

Description

Description:
Converts vector direction from world to model space in render time scope.
For scaled objects, the resulting vector's magnitude will be divided by the object scale.
Groups:
Math - VectorsRender Time Scope

Syntax

Syntax:
object vectorWorldToModelVisual worldDir
Parameters:
object: Object
worldDir: Vector3D - vector direction in world space in format [x,y,z]
Return Value:
Vector3D - vector direction in model space in format [x,y,z]

Examples

Example 1:
Convert world space vector [0,-10,4] to model space of object _airplane:
private _vector = _airplane vectorWorldToModelVisual [0,-10,4];

Additional Information

See also:
addForce worldToModelVisual addTorque vectorModelToWorld vectorModelToWorldVisual vectorWorldToModel

Notes

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