vectorWorldToModelVisual: Difference between revisions
Lou Montana (talk | contribs) |
m (updated data type for parsing) |
||
| (One intermediate revision by one other user not shown) | |||
| Line 14: | Line 14: | ||
|p1= object: [[Object]] | |p1= object: [[Object]] | ||
|p2= worldDir: [[ | |p2= worldDir: [[Vector3D]] - vector direction in world space in format [x,y,z] | ||
|r1= [[ | |r1= [[Vector3D]] - vector direction in model space in format [x,y,z] | ||
|x1= Convert world space vector [0,-10,4] to model space of object _airplane: | |x1= Convert world space vector [0,-10,4] to model space of object _airplane: | ||
< | <sqf>private _vector = _airplane vectorWorldToModelVisual [0,-10,4];</sqf> | ||
|seealso= [[addForce]] [[worldToModelVisual]] [[addTorque]] [[vectorModelToWorld]] [[vectorModelToWorldVisual]] [[vectorWorldToModel]] | |seealso= [[addForce]] [[worldToModelVisual]] [[addTorque]] [[vectorModelToWorld]] [[vectorModelToWorldVisual]] [[vectorWorldToModel]] | ||
}} | }} | ||
Latest revision as of 18:39, 5 January 2026
Description
- Description:
- Converts vector direction from world to model space in render time scope.
- Groups:
- Math - VectorsRender Time Scope
Syntax
- Syntax:
- object vectorWorldToModelVisual worldDir
- Parameters:
- object: Object
- worldDir: Vector3D - vector direction in world space in format [x,y,z]
- Return Value:
- Vector3D - vector direction in model space in format [x,y,z]
Examples
- Example 1:
- Convert world space vector [0,-10,4] to model space of object _airplane:
Additional Information
- See also:
- addForce worldToModelVisual addTorque vectorModelToWorld vectorModelToWorldVisual vectorWorldToModel
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note