BIS fnc fps: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "Script handle" to "Script Handle") |
||
(4 intermediate revisions by the same user not shown) | |||
Line 28: | Line 28: | ||
|p3= startDelay: [[Number]] - (Optional, default 0) delay before starting measurement | |p3= startDelay: [[Number]] - (Optional, default 0) delay before starting measurement | ||
|r1= [[Script Handle | |r1= [[Script Handle]] | ||
|x1= < | |x1= <sqf>private _scriptHandle = [10, "50 units on screen", 3] call BIS_fnc_fps;</sqf> | ||
|seealso= [[diag_fps]] [[diag_fpsMin]] | |seealso= [[diag_fps]] [[diag_fpsMin]] [[diag_frameNo]] [[diag_tickTime]] | ||
}} | }} |
Latest revision as of 18:17, 9 August 2022
Description
- Description:
- Function to measure FPS. Spawns code running for given time and displays result on screen via titleText, globalChat and diag_log. Variable BIS_fps_output is filled with diag_log content too.
- Execution:
- call
- Groups:
- Diagnostic
Syntax
- Syntax:
- [duration, sceneId, startDelay] call BIS_fnc_fps
- Parameters:
- duration: Number - the FPS test duration
- sceneId: String - (Optional, default "") scene ID, used in outputs. Fills global variable currentScene
- startDelay: Number - (Optional, default 0) delay before starting measurement
- Return Value:
- Script Handle
Examples
- Example 1:
Additional Information
- See also:
- diag_fps diag_fpsMin diag_frameNo diag_tickTime
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note