modelToWorldVisualWorld: Difference between revisions
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Lou Montana (talk | contribs) m (Fix) |
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|descr= Converts position from object model space to world space in render time scope. For the [[Position#PositionAGL|PositionAGL]] version see [[modelToWorldVisual]]. | |descr= Converts position from object model space to world space in render time scope. For the [[Position#PositionAGL|PositionAGL]] version see [[modelToWorldVisual]]. | ||
{{Feature|important|For [[setObjectScale|scaled objects]], the relative position will first be [[vectorMultiply|multiplied]] by the object scale.<br> | {{Feature|important| | ||
For example, if the object scale is 2, | For [[setObjectScale|scaled objects]], the relative position will first be [[vectorMultiply|multiplied]] by the object scale.<br> | ||
For example, if the object's scale is 2, <sqf inline>_obj modelToWorldVisualWorld [0,1,0]</sqf> will be offset '''2 meters''' from the model center (<sqf inline>[0,0,0]</sqf>). | |||
}} | }} | ||
|s1= obj [[modelToWorldVisualWorld]] modelPos | |s1= obj [[modelToWorldVisualWorld]] modelPos | ||
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|r1= [[Array]] in format [[Position#PositionASL|PositionASL]] - '''the model's centre''' (see [[getPosWorld]]) | |r1= [[Array]] in format [[Position#PositionASL|PositionASL]] - '''the model's centre''' (see [[getPosWorld]]) | ||
|x1= < | |x1= <sqf>player modelToWorldVisualWorld [0,1,0];</sqf> | ||
|seealso= [[modelToWorldWorld]] [[modelToWorldVisual]] [[getPosWorldVisual]] | |seealso= [[modelToWorldWorld]] [[modelToWorldVisual]] [[getPosWorldVisual]] | ||
}} | }} |
Latest revision as of 15:46, 1 July 2022
Description
- Description:
- Converts position from object model space to world space in render time scope. For the PositionAGL version see modelToWorldVisual.
- Groups:
- Object ManipulationRender Time Scope
Syntax
- Syntax:
- obj modelToWorldVisualWorld modelPos
- Parameters:
- obj: Object
- modelPos: Array format PositionRelative
- Return Value:
- Array in format PositionASL - the model's centre (see getPosWorld)
Examples
- Example 1:
Additional Information
Notes
-
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