BIS fnc diagAnim: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|descr= Displays or logs animation states: | |descr= Displays or logs animation states: | ||
*'''animChanged''' - | * '''animChanged''' - when action is performed (only to debug.log) | ||
*'''animDone''' - | * '''animDone''' - when animation chain that was started by action is finished (only to debug.log) | ||
*'''animStateChanged''' - | * '''animStateChanged''' - each animation state changes(debug.log + globalchat). | ||
|s1=[target] call [[BIS_fnc_diagAnim]] | |s1= [target] call [[BIS_fnc_diagAnim]] | ||
|p1= target: [[Object]] - (Optional, default [[player]]) - | |p1= target: [[Object]] - (Optional, default [[player]]) - the unit whose animation should be logged | ||
|r1= [[Nothing]] | |r1= [[Nothing]] |
Latest revision as of 10:52, 8 November 2023
Description
- Description:
- Displays or logs animation states:
- animChanged - when action is performed (only to debug.log)
- animDone - when animation chain that was started by action is finished (only to debug.log)
- animStateChanged - each animation state changes(debug.log + globalchat).
- Execution:
- call
- Groups:
- Diagnostic
Syntax
- Syntax:
- [target] call BIS_fnc_diagAnim
- Parameters:
- target: Object - (Optional, default player) - the unit whose animation should be logged
- Return Value:
- Nothing
Examples
- Example 1:
- call BIS_fnc_diagAnim;
Additional Information
- See also:
- Diag functions
Notes
-
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