modelToWorldVisualWorld: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Some wiki formatting)
m (Fix)
 
(One intermediate revision by the same user not shown)
Line 13: Line 13:
{{Feature|important|
{{Feature|important|
For [[setObjectScale|scaled objects]], the relative position will first be [[vectorMultiply|multiplied]] by the object scale.<br>
For [[setObjectScale|scaled objects]], the relative position will first be [[vectorMultiply|multiplied]] by the object scale.<br>
For example, if the object's scale is 2, {{ic|_obj [[modelToWorldVisualWorld]] [0,1,0]}} will be offset '''2 meters''' from the model center ({{ic|[0,0,0]}}).
For example, if the object's scale is 2, <sqf inline>_obj modelToWorldVisualWorld [0,1,0]</sqf> will be offset '''2 meters''' from the model center (<sqf inline>[0,0,0]</sqf>).
}}
}}



Latest revision as of 15:46, 1 July 2022

Hover & click on the images for description

Description

Description:
Converts position from object model space to world space in render time scope. For the PositionAGL version see modelToWorldVisual.
For scaled objects, the relative position will first be multiplied by the object scale.
For example, if the object's scale is 2, _obj modelToWorldVisualWorld [0,1,0] will be offset 2 meters from the model center ([0,0,0]).
Groups:
Object ManipulationRender Time Scope

Syntax

Syntax:
obj modelToWorldVisualWorld modelPos
Parameters:
obj: Object
modelPos: Array format PositionRelative
Return Value:
Array in format PositionASL - the model's centre (see getPosWorld)

Examples

Example 1:
player modelToWorldVisualWorld [0,1,0];

Additional Information

See also:
modelToWorldWorld modelToWorldVisual getPosWorldVisual

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note