customRadio: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "{{Feature | Important | " to "{{Feature|important|") |
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|descr= Sends the message to the custom radio channel. The message is defined in the [[Description.ext|description.ext]] file or radio protocol. | |descr= Sends the message to the custom radio channel. The message is defined in the [[Description.ext|description.ext]] file or radio protocol. | ||
{{Feature | | {{Feature|important|The unit must have an [[assignItem|assigned]] radio item (such as '''''"ItemRadio"''''') to see or transmit the messages. A radio item must have the property <syntaxhighlight lang="cpp" inline>simulation = "ItemRadio";</syntaxhighlight> in its [[CfgWeapons_Config_Reference#simulation.3D.22Weapon.22|CfgWeapons config]].}} | ||
{{Feature | | {{Feature|informative|When transmitting unit gets killed, transmission will be interrupted. However when receiving unit gets killed, the transmission continues to play.}} | ||
|s1= unit [[customRadio]] [customChannelID, message] | |s1= unit [[customRadio]] [customChannelID, message] | ||
Line 29: | Line 29: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>_soldierOne customRadio [1, "WordEnemy"];</sqf> | ||
|seealso= [[radioChannelCreate]] [[customChat]] [[sideRadio]] [[groupRadio]] [[vehicleRadio]] [[globalRadio]] [[directSay]] | |seealso= [[radioChannelCreate]] [[customChat]] [[sideRadio]] [[groupRadio]] [[vehicleRadio]] [[globalRadio]] [[directSay]] | ||
}} | }} | ||
{{Note | |||
|user= Killzone_Kid | |||
|timestamp= 20161203213500 | |||
|text= To transmit user custom sounds (see [[Multiplayer_Custom_Sounds_Tutorial]]), prefix the full filename including file extension with #. For example if there is a custom user sound file called {{hl|MySound.ogg}}, to play it on the radio use: | |||
<sqf>player customRadio [1, "#MySound.ogg"];</sqf> | |||
}} | |||
To transmit user custom sounds (see [[Multiplayer_Custom_Sounds_Tutorial]]), prefix the full filename including file extension with #. For example if there is a custom user sound file called {{hl|MySound.ogg}}, to play it on the radio use: | |||
< | |||
Latest revision as of 21:46, 16 May 2024
Description
- Description:
- Sends the message to the custom radio channel. The message is defined in the description.ext file or radio protocol.
- Groups:
- Radio and ChatSoundsCustom Radio and Chat
Syntax
- Syntax:
- unit customRadio [customChannelID, message]
- Parameters:
- unit: Object
- customChannelID: Number - custom channel ID returned by radioChannelCreate command
- message: String
- Return Value:
- Nothing
Examples
- Example 1:
- _soldierOne customRadio [1, "WordEnemy"];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Dec 03, 2016 - 21:35 (UTC)
-
To transmit user custom sounds (see Multiplayer_Custom_Sounds_Tutorial), prefix the full filename including file extension with #. For example if there is a custom user sound file called MySound.ogg, to play it on the radio use: