doTarget: Difference between revisions
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|gr1= Unit Control | |gr1= Unit Control | ||
|descr= Order the given unit(s) to target the given target (without radio messages).<br>Targeting can be stopped by < | |descr= Order the given unit(s) to target the given target (without radio messages).<br>Targeting can be stopped by <sqf>_unit doWatch objNull;</sqf> or<sqf>_unit commandWatch objNull;</sqf> | ||
|s1= unit [[doTarget]] target | |s1= unit [[doTarget]] target | ||
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<dt></dt> | <dt></dt> | ||
<dd class="notedate">Posted on | <dd class="notedate">Posted on 2017-03-28 - 08:18 (UTC)</dd> | ||
<dt class="note">[[User:Joris|Joris]]</dt> | <dt class="note">[[User:Joris|Joris]]</dt> | ||
<dd class="note"> | <dd class="note"> |
Latest revision as of 23:06, 13 May 2023
Description
- Description:
- Order the given unit(s) to target the given target (without radio messages).
Targeting can be stopped by or - Groups:
- Unit Control
Syntax
- Syntax:
- unit doTarget target
- Parameters:
- unit: Object or Array - a single unit or array of units
- target: Object
- Return Value:
- Nothing
Examples
- Example 1:
- _ESoldier1 doTarget _WSoldier1;
Additional Information
- See also:
- assignedTarget commandTarget doWatch doFire
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2017-03-28 - 08:18 (UTC)
- Joris
- Targeting may not work as expected when trying to target a unit on the same side (friendly).
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control
- Scripting Commands: Global Effect