getObjectType: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
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|p1= object: [[Object]] | |p1= object: [[Object]] | ||
|r1= [[Number]] - | |r1= [[Number]] - object type | ||
|x1= < | |x1= <sqf>_objType = getObjectType player;</sqf> | ||
|x2= < | |x2= <sqf>_objType = getObjectType cursorObject;</sqf> | ||
|seealso= [[allObjects]] [[getObjectFOV]] [[cursorObject]] [[cursorTarget]] [[createSimpleObject]] [[allMissionObjects]] [[setObjectViewDistance]] [[getObjectViewDistance]] [[objectParent]] [[object]] | |seealso= [[allObjects]] [[getObjectFOV]] [[cursorObject]] [[cursorTarget]] [[createSimpleObject]] [[allMissionObjects]] [[setObjectViewDistance]] [[getObjectViewDistance]] [[objectParent]] [[object]] | ||
}} | }} |
Latest revision as of 15:44, 8 November 2023
Description
- Description:
- Returns object type as a number:
- 1 - Primary - Normal object placed in Visitor, part of landscape
- 2 - Network - Road placed in Visitor, part of landscape
- 4 - Temporary - Temporary object (like tracks)
- 8 - TypeVehicle - Some entity added by game
- 16 - TypeTempVehicle - Temporary entity
- 32 - LandDecal - Land decal
- Groups:
- Object Manipulation
Syntax
- Syntax:
- getObjectType object
- Parameters:
- object: Object
- Return Value:
- Number - object type
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- allObjects getObjectFOV cursorObject cursorTarget createSimpleObject allMissionObjects setObjectViewDistance getObjectViewDistance objectParent object
Notes
-
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