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|gr2= System
|gr2= System


|descr= Returns current [[Namespace|global namespace]] the script runs in. Could be one of the following:
|descr= Returns the current [[Namespace|global namespace]] the script runs in.
{{Feature|informative|Since {{arma3}} v2.00, [[Namespace]]s can be compared with [[==]] and [[!=]] operators in addition to [[isEqualTo]].}}
 
|s1= [[currentNamespace]]
 
|r1= [[Namespace]] - one of:
* [[missionNamespace]]
* [[missionNamespace]]
* [[uiNamespace]]
* [[uiNamespace]]
* [[parsingNamespace]]
* [[parsingNamespace]]
* [[profileNamespace]]
* [[profileNamespace]]
* [[localNamespace]] (since Arma 3 v2.00)
* [[localNamespace]]


{{Feature | Informative | Since Arma 3 v2.00, [[Namespace]]s can be compared with [[==]] and [[!=]] operators in addition to [[isEqualTo]]}}
|x1= <sqf>if (currentNamespace isEqualTo uiNamespace) then { hint "This is uiNamespace" };</sqf>


|s1= '''currentNamespace'''
|x2= <sqf>
private _fn_getCurrentNamespaceName = {
if (currentNamespace isEqualTo missionNamespace) exitWith { "missionNamespace" };
if (currentNamespace isEqualTo parsingNamespace) exitWith { "parsingNamespace" };
if (currentNamespace isEqualTo profileNamespace) exitWith { "profileNamespace" };
if (currentNamespace isEqualTo uiNamespace) exitWith { "uiNamespace" };
"error";
};


|r1= [[Namespace]]
with profileNamespace do {
systemChat call _fn_getCurrentNamespaceName; // profileNamespace
};


|x1= <code>if (currentNamespace isEqualTo uiNamespace) [[then]] {[[hint]] "This is uiNamespace"};</code>
systemChat call _fn_getCurrentNamespaceName; // missionNamespace
 
|x2= Quick function to get namespace name<code>_fn_currentNamespace = {
if ([[currentNamespace]] [[isEqualTo]] [[missionNamespace]]) [[exitWith]] {"missionNamespace"};
if ([[currentNamespace]] [[isEqualTo]] [[parsingNamespace]]) [[exitWith]] {"parsingNamespace"};
if ([[currentNamespace]] [[isEqualTo]] [[profileNamespace]]) [[exitWith]] {"profileNamespace"};
if ([[currentNamespace]] [[isEqualTo]] [[uiNamespace]]) [[exitWith]] {"uiNamespace"};
};


[[with]] [[profileNamespace]] do {
with uiNamespace do {
[[systemChat]] [[call]] _fn_currentNamespace; {{cc|profileNamespace}}
systemChat call _fn_getCurrentNamespaceName; // uiNamespace
};
};
[[systemChat]] [[call]] _fn_currentNamespace; {{cc|missionNamespace}}
</sqf>
[[with]] [[uiNamespace]] do {
[[systemChat]] [[call]] _fn_currentNamespace; {{cc|uiNamespace}}
};</code>


|seealso= [[missionNamespace]], [[uiNamespace]], [[parsingNamespace]], [[profileNamespace]], [[localNamespace]], [[allVariables]], [[with]], [[ArmA:_Editing#Forward_Compatibility|Forward Compatibility]]
|seealso= [[missionNamespace]] [[uiNamespace]] [[parsingNamespace]] [[profileNamespace]] [[localNamespace]] [[allVariables]] [[with]] [[ArmA:_Editing#Forward_Compatibility|Forward Compatibility]]
}}
}}

Latest revision as of 11:54, 26 April 2023

Hover & click on the images for description

Description

Description:
Returns the current global namespace the script runs in.
Since Arma 3 v2.00, Namespaces can be compared with == and != operators in addition to isEqualTo.
Groups:
NamespacesSystem

Syntax

Syntax:
currentNamespace
Return Value:
Namespace - one of:

Examples

Example 1:
if (currentNamespace isEqualTo uiNamespace) then { hint "This is uiNamespace" };
Example 2:
private _fn_getCurrentNamespaceName = { if (currentNamespace isEqualTo missionNamespace) exitWith { "missionNamespace" }; if (currentNamespace isEqualTo parsingNamespace) exitWith { "parsingNamespace" }; if (currentNamespace isEqualTo profileNamespace) exitWith { "profileNamespace" }; if (currentNamespace isEqualTo uiNamespace) exitWith { "uiNamespace" }; "error"; }; with profileNamespace do { systemChat call _fn_getCurrentNamespaceName; // profileNamespace }; systemChat call _fn_getCurrentNamespaceName; // missionNamespace with uiNamespace do { systemChat call _fn_getCurrentNamespaceName; // uiNamespace };

Additional Information

See also:
missionNamespace uiNamespace parsingNamespace profileNamespace localNamespace allVariables with Forward Compatibility

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note