say2D: Difference between revisions

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|s1= from [[say2D]] sound
|s1= from [[say2D]] sound


|p1= from: [[Object]] - Origin of the sound
|p1= from: One of
* [[Object]] - the sound source
* [[Array]] with [from, to]
** from: [[Object]] - sound source
** to: [[Object]] - target


|p2= sound: [[String]] - Class name of the sound to be played. Defined in CfgSounds including [[Description.ext]]
|p2= sound: One of
* [[String]] - class name of the sound to be played. Defined in CfgSounds including [[Description.ext]]
* [[Array]] with [sound, maxTitlesDistance, speed]
** sound: [[String]] - class name of the sound to be played. Defined in CfgSounds including [[Description.ext]]
** maxTitlesDistance: [[Number]] (Optional, default 100) - max. distance in meters at which the sound can be heard
** speed: [[Number]] (Optional, default 1) - pitch of the sound


|r1= [[Nothing]]
|r1= [[Nothing]]


|s2= from [[say2D]] [sound, maxTitlesDistance, speed]
|x1= <sqf>player say2D "HelloThere";</sqf>


|p21= from: [[Object]] - Origin of the sound
|x2= <sqf>[player, _officer] say2D ["HelloThere", 50, 0.9];</sqf>
 
|p22= sound: [[String]] - Class name of the sound to be played. Defined in CfgSounds including [[Description.ext]]
 
|p24= maxTitlesDistance: [[Number]] (Optional, default 100) - Max. distance in meters at which the sound can be heard
 
|p25= speed: [[Number]] (Optional, default 1) - Pitch of the sound
 
|r2= [[Nothing]]
 
|s3= [from, to] [[say2D]] sound
 
|p41= from: [[Object]] - Origin of the sound
 
|p42= to: [[Object]] - Target
 
|p43= sound: [[String]] - Class name of the sound to be played. Defined in CfgSounds including [[Description.ext]]
 
|r3= [[Nothing]]
 
|s4= [from, to] [[say2D]] [sound, maxTitlesDistance, speed]
 
|p61= from: [[Object]] - Origin of the sound
 
|p62= to: [[Object]] - Target
 
|p63= sound: [[String]] - Class name of the sound to be played. Defined in CfgSounds including [[Description.ext]]
 
|p64= maxTitlesDistance: [[Number]] (Optional, default 100) - Max. distance in meters at which the sound can be heard
|p65= speed: [[Number]] (Optional, default 1) - Pitch of the sound
 
|r4= [[Nothing]]
 
|x1= <code>player say2D "HelloThere";</code>
 
|x2= <code>[<nowiki/>player, _officer] say2D ["HelloThere", 50, 0.9];</code>


|seealso= [[say]] [[say3D]] [[playSound]] [[createSoundSource]] [[playSoundUI]]
|seealso= [[say]] [[say3D]] [[playSound]] [[createSoundSource]] [[playSoundUI]]
}}
}}

Latest revision as of 10:10, 16 June 2024

Hover & click on the images for description

Description

Description:
Plays given sound in 2D.
Groups:
Sounds

Syntax

Syntax:
from say2D sound
Parameters:
from: One of
sound: One of
  • String - class name of the sound to be played. Defined in CfgSounds including Description.ext
  • Array with [sound, maxTitlesDistance, speed]
    • sound: String - class name of the sound to be played. Defined in CfgSounds including Description.ext
    • maxTitlesDistance: Number (Optional, default 100) - max. distance in meters at which the sound can be heard
    • speed: Number (Optional, default 1) - pitch of the sound
Return Value:
Nothing

Examples

Example 1:
player say2D "HelloThere";
Example 2:
[player, _officer] say2D ["HelloThere", 50, 0.9];

Additional Information

See also:
say say3D playSound createSoundSource playSoundUI

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note