setGroupIconsVisible: Difference between revisions

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|r1= [[Nothing]] (prior to {{arma3}} v1.94 this command returned [[Object]] of [[objNull|null]] value)
|r1= [[Nothing]] (prior to {{arma3}} v1.94 this command returned [[Object]] of [[objNull|null]] value)


|x1= <code>setGroupIconsVisible [<nowiki/>true, [[true]]];
|x1= <sqf>
(group player) addGroupIcon ["b_inf", [0, 0]];</code>
setGroupIconsVisible [true, true];
(group player) addGroupIcon ["b_inf", [0, 0]];
</sqf>


|seealso= [[addGroupIcon]] [[clearGroupIcons]] [[getGroupIcon]] [[getGroupIconParams]] [[groupIconSelectable]] [[groupIconsVisible]] [[onGroupIconClick]] [[removeGroupIcon]] [[setGroupIcon]] [[setGroupIconParams]] [[setGroupIconsSelectable]]
|seealso= [[addGroupIcon]] [[clearGroupIcons]] [[getGroupIcon]] [[getGroupIconParams]] [[groupIconSelectable]] [[groupIconsVisible]] [[onGroupIconClick]] [[removeGroupIcon]] [[setGroupIcon]] [[setGroupIconParams]] [[setGroupIconsSelectable]]

Latest revision as of 11:34, 3 September 2024

Hover & click on the images for description

Description

Description:
Sets if group icons added with addGroupIcon are visible on map and in the HUD.
Groups:
High Command

Syntax

Syntax:
setGroupIconsVisible [showOnMap, showOnHUD]
Parameters:
showOnMap: Boolean - true to show on map. Default is false
showOnHUD: Boolean - true to show on HUD. Default is false
Return Value:
Nothing (prior to Arma 3 v1.94 this command returned Object of null value)

Examples

Example 1:
setGroupIconsVisible [true, true]; (group player) addGroupIcon ["b_inf", [0, 0]];

Additional Information

See also:
addGroupIcon clearGroupIcons getGroupIcon getGroupIconParams groupIconSelectable groupIconsVisible onGroupIconClick removeGroupIcon setGroupIcon setGroupIconParams setGroupIconsSelectable

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Larrow - c
Posted on Feb 06, 2022 - 09:59 (UTC)
If enabling for MARTA (Military Symbols) and using teamSwitch this command needs to be run again once switched to the new unit. Possibly do it in a mission eventHandler of TeamSwitch.