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m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
(8 intermediate revisions by 2 users not shown)
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|gr2= Variables
|gr2= Variables


|descr= Returns [[true]] if one or both conditions are [[true]]. In case of the alternative syntax, {{Wikipedia|Lazy_evaluation#Control_structures|lazy evaluation}} is used. The means that if left operand is [[true]], evaluation of the right side is skipped completely.
|descr= Returns [[true]] if one or both conditions are [[true]]. In case of the alternative syntax, {{Link|https://en.wikipedia.org/wiki/Lazy_evaluation#Control_structures|lazy evaluation}} is used. That means that if left operand is [[true]], evaluation of the right side is skipped completely.


|alias = [[a or b|a || b]]
|alias = [[a or b|a || b]]
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|s1= a [[or]] b
|s1= a [[or]] b


|p1= a: [[Boolean]] - Test condition or variable
|p1= a: [[Boolean]] - test condition or variable


|p2= b: [[Boolean]] - Test condition or variable
|p2= b: [[Boolean]] - test condition or variable


|r1= [[Boolean]]
|r1= [[Boolean]]
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|s2since= arma2oa 1.62
|s2since= arma2oa 1.62


|p21= a: [[Boolean]] - Test condition or variable
|p21= a: [[Boolean]] - test condition or variable


|p22= b: [[Code]] - Code that returns [[Boolean]]. It is not evaluated if ''a'' returns [[true]]
|p22= b: [[Code]] - code that returns [[Boolean]]. It is not evaluated if ''a'' returns [[true]]


|r2= [[Boolean]]
|r2= [[Boolean]]


|x1= <code>if (_obj1 or (_enemycount [[==]] 0) or (not alive _enemyGeneral)) then { hint "you win !"; };</code>
|x1= <sqf>if (_obj1 or (_enemycount == 0) or (not alive _enemyGeneral)) then { hint "you win !"; };</sqf>


|x2= <code>// without lazy evaluation, select would throw an error in the event of an empty array
|x2= <sqf>
if ((count _array [[==]] 0) or { (_array select 0) [[!=]] player }) then
// without lazy evaluation, select would throw an error in the event of an empty array
if ((count _array == 0) or { (_array select 0) != player }) then
{
{
hint "It works!";
hint "It works!";
};</code>
};
</sqf>


|seealso= [[a or b|a || b]] [[and]] [[Operators]]
|seealso= [[a or b|a || b]] [[and]] [[Operators]]
}}
}}

Latest revision as of 19:42, 3 September 2024

Hover & click on the images for description

Description

Description:
Returns true if one or both conditions are true. In case of the alternative syntax, lazy evaluation is used. That means that if left operand is true, evaluation of the right side is skipped completely.
Alias:
a || b
Groups:
MathVariables

Syntax

Syntax:
a or b
Parameters:
a: Boolean - test condition or variable
b: Boolean - test condition or variable
Return Value:
Boolean

Alternative Syntax

Syntax:
a or b
Parameters:
a: Boolean - test condition or variable
b: Code - code that returns Boolean. It is not evaluated if a returns true
Return Value:
Boolean

Examples

Example 1:
if (_obj1 or (_enemycount == 0) or (not alive _enemyGeneral)) then { hint "you win !"; };
Example 2:
// without lazy evaluation, select would throw an error in the event of an empty array if ((count _array == 0) or { (_array select 0) != player }) then { hint "It works!"; };

Additional Information

See also:
a || b and Operators

Notes

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