distance: Difference between revisions
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|gr1= Math - Geometry | |gr1= Math - Geometry | ||
|descr= [[ | |descr= [[File:distance2D.jpg|400px|right]] | ||
Returns a distance in meters between [[Object]]s, [[Position]]s or [[Location]]s. | Returns a distance in meters between [[Object]]s, [[Position]]s or [[Location]]s. | ||
{{Feature | important | If positions are supplied as arguments, the coordinates are treated as [[Position#PositionAGL|PositionAGL]]. If [[Position#Introduction|Position2D]] is supplied, z is assumed 0. If you need distance between two [[Position#Position3D|Position3D]] coordinates, use [[vectorDistance]].}} | {{Feature | important | If positions are supplied as arguments, the coordinates are treated as [[Position#PositionAGL|PositionAGL]]. If [[Position#Introduction|Position2D]] is supplied, z is assumed 0. If you need distance between two [[Position#Position3D|Position3D]] coordinates, use [[vectorDistance]].}} | ||
Line 45: | Line 45: | ||
|r2= [[Number]] - distance in meters or 1e10 if distance cannot be calculated | |r2= [[Number]] - distance in meters or 1e10 if distance cannot be calculated | ||
|s3= a [[distance]] b | |||
|s3since= arma3 2.18 | |||
|p41= a: [[Number]] | |||
|p42= b: [[Number]] | |||
|r3= [[Number]] - distance c calculated as c = sqrt(a * a + b * b); | |||
|x1= <sqf>_meters = player distance _object;</sqf> | |x1= <sqf>_meters = player distance _object;</sqf> | ||
Line 52: | Line 61: | ||
|x3= <sqf>_meters = [1,2,3] distance [4,5,6];</sqf> | |x3= <sqf>_meters = [1,2,3] distance [4,5,6];</sqf> | ||
|x4= < | |x4= <sqf>_meters = position player distance nearestLocation [position player, "hill"];</sqf> | ||
|seealso= [[distanceSqr]] [[vectorDistance]] [[distance2D]] | |seealso= [[distanceSqr]] [[vectorDistance]] [[distance2D]] |
Latest revision as of 12:45, 8 April 2024
Description
- Description:
-
Returns a distance in meters between Objects, Positions or Locations.
- Groups:
- Math - Geometry
Syntax 1
- Syntax:
- param1 distance param2
- Parameters:
- param1: Object or Array in format PositionAGL or Position2D
- param2: Object or Array in format PositionAGL or Position2D
- Return Value:
- Number - distance in meters or 1e10 if distance cannot be calculated
Syntax 2
- Syntax:
- location1 distance location2
- Parameters:
- location1: Location or Array in format Position or Position2D
- location2: Location or Array in format Position or Position2D
- Return Value:
- Number - distance in meters or 1e10 if distance cannot be calculated
Syntax 3
- Syntax:
- a distance b
- Parameters:
- a: Number
- b: Number
- Return Value:
- Number - distance c calculated as c = sqrt(a * a + b * b);
Examples
- Example 1:
- Example 2:
- Example 3:
- Example 4:
Additional Information
- See also:
- distanceSqr vectorDistance distance2D
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Feb 14, 2007 - 16:47 (UTC)
- Distance to position3D (array) does not work with Operation Flashpoint, only objects Armed Assault: position3D (array) and object works
- Posted on Mar 10, 2010 - 07:54 (UTC)
- This returns the map distance, not the vector distance, [0,0,0] distance [0,0,1] can be >1 or <1, not exactly 1; unlike the vector math.
- Posted on Aug 03, 2012 - 10:15 (UTC)
- If a position in format [x, y, z] is provided for both arguments, distance also checks the z dimension as well. Ie: player distance [0,0,200] will return 200, if the player is at this position at ground/sea level.
- Posted on Mar 23, 2014 - 02:52 (UTC)
-
When objects are supplied as arguments, distance is calculated from their model center (object modelToWorld [0,0,0]), and not the position returned by getPos/ATL/ASL.
However, this is not relevant for units, as their model center matches their world position.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Math - Geometry