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|gr1= Diagnostic | |gr1= Diagnostic | ||
|descr= Creates a log file containing the list of all game entities in scene. | |descr= Creates a log file containing the list of all game entities in scene. | ||
The file is created in the same directory as [[Crash_Files|.rpt file]]. | |||
{{Feature|informative|[[BattlEye]]'s RCON variant of this command is {{hl|#logEntities}} (see also [[Multiplayer Server Commands]]).}} | |||
File name example: {{hl|logEntities_4688_12-04-2014_12-19-39.log}}<br> | |||
File content example: <spoiler text="Show example"> | |||
<pre> | |||
====================== Vehicles ======================= | |||
}} | |||
File name example: | |||
File content example: | |||
<pre>====================== Vehicles ======================= | |||
> Loc:1, ForDel:0, Dstr:0, DmgDstr:0, DmgDead:0, Sim:1, Inv: 0, AnyPl:1, Out: 0, NetID:2:3, Pos: [2476.243896][73.782043], N:B_Soldier_F | > Loc:1, ForDel:0, Dstr:0, DmgDstr:0, DmgDead:0, Sim:1, Inv: 0, AnyPl:1, Out: 0, NetID:2:3, Pos: [2476.243896][73.782043], N:B_Soldier_F | ||
Line 83: | Line 70: | ||
IsVisible: 0 | IsVisible: 0 | ||
IsAnyPlayer: 0 | IsAnyPlayer: 0 | ||
IsOutsideMap: 0</pre> | IsOutsideMap: 0 | ||
</ | </pre> | ||
</spoiler> | |||
|s1= [[logEntities]] | |||
|r1= [[Nothing]] | |||
|x1= <sqf>logEntities;</sqf> | |||
|seealso= [[entities]] [[nearEntities]] [[diag_log]] [[diag_fps]] [[diag_fpsmin]] [[diag_frameno]] [[diag_tickTime]] [[diag_captureFrame]] [[exportJIPMessages]] | |||
}} |
Latest revision as of 18:09, 5 September 2024
Description
- Description:
- Creates a log file containing the list of all game entities in scene.
The file is created in the same directory as .rpt file.
File name example: logEntities_4688_12-04-2014_12-19-39.log
File content example:
====================== Vehicles ======================= > Loc:1, ForDel:0, Dstr:0, DmgDstr:0, DmgDead:0, Sim:1, Inv: 0, AnyPl:1, Out: 0, NetID:2:3, Pos: [2476.243896][73.782043], N:B_Soldier_F > Loc:1, ForDel:0, Dstr:0, DmgDstr:0, DmgDead:0, Sim:1, Inv: 0, AnyPl:0, Out: 0, NetID:0:0, Pos: [2471.500977][62.477680], N:Snake_random_F > Loc:1, ForDel:0, Dstr:0, DmgDstr:0, DmgDead:0, Sim:1, Inv: 0, AnyPl:0, Out: 0, NetID:0:0, Pos: [2489.192383][73.935181], N:Snake_random_F > Loc:1, ForDel:0, Dstr:0, DmgDstr:0, DmgDead:0, Sim:1, Inv: 0, AnyPl:0, Out: 0, NetID:0:0, Pos: [2487.953857][73.828362], N:Snake_random_F > Loc:1, ForDel:0, Dstr:0, DmgDstr:0, DmgDead:0, Sim:1, Inv: 0, AnyPl:0, Out: 0, NetID:0:0, Pos: [2800.174805][96.234093], N:Rabbit_F > Loc:1, ForDel:0, Dstr:0, DmgDstr:0, DmgDead:0, Sim:1, Inv: 0, AnyPl:0, Out: 0, NetID:0:0, Pos: [2825.378418][2.068635], N:Rabbit_F > Loc:1, ForDel:0, Dstr:0, DmgDstr:0, DmgDead:0, Sim:1, Inv: 0, AnyPl:0, Out: 0, NetID:0:0, Pos: [2888.919434][6.837101], N:Rabbit_F > Loc:1, ForDel:0, Dstr:0, DmgDstr:0, DmgDead:0, Sim:1, Inv: 0, AnyPl:0, Out: 0, NetID:0:0, Pos: [2910.756104][16.089361], N:Rabbit_F > Loc:0, ForDel:0, Dstr:0, DmgDstr:0, DmgDead:0, Sim:1, Inv: 1, AnyPl:0, Out: 0, NetID:2:0, Pos: [9.000000][9.000000], N:Logic Total objects: 9 Statistics objects: 9 IsLocal: 8 IsMarkedToDelete: 0 IsDestroyed: 0 IsDamageDestroyed: 0 IsDamageDead: 0 IsNotSimulated: 9 IsVisible: 1 IsAnyPlayer: 1 IsOutsideMap: 0 =================== Slow vehicles ===================== Total objects: 214 Statistics objects: 0 Static objects are accounted in total object count but not included in statistics IsLocal: 0 IsMarkedToDelete: 0 IsDestroyed: 0 IsDamageDestroyed: 0 IsDamageDead: 0 IsNotSimulated: 0 IsVisible: 0 IsAnyPlayer: 0 IsOutsideMap: 0 =================== Out vehicles ==================== > Loc:1, ForDel:0, Dstr:0, DmgDstr:0, DmgDead:0, Sim:1, Inv: 0, AnyPl:0, Out: 0, NetID:2:1, Pos: [2476.243896][73.782043], N:Supply40 > Loc:1, ForDel:0, Dstr:0, DmgDstr:0, DmgDead:0, Sim:1, Inv: 0, AnyPl:0, Out: 0, NetID:2:2, Pos: [2476.243896][73.782043], N:Supply140 Total objects: 2 Statistics objects: 2 IsLocal: 2 IsMarkedToDelete: 0 IsDestroyed: 0 IsDamageDestroyed: 0 IsDamageDead: 0 IsNotSimulated: 2 IsVisible: 0 IsAnyPlayer: 0 IsOutsideMap: 0
↑ Back to spoiler's top - Groups:
- Diagnostic
Syntax
- Syntax:
- logEntities
- Return Value:
- Nothing
Examples
- Example 1:
- logEntities;
Additional Information
- See also:
- entities nearEntities diag_log diag_fps diag_fpsmin diag_frameno diag_tickTime diag_captureFrame exportJIPMessages
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note