skill: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
Lou Montana (talk | contribs) m (Text replacement - "[[Arma 3 " to "[[Arma 3: ") |
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|descr= Returns current skill of a unit, in range between 0 to 1, 1 being the highest level of skill. | |descr= Returns current skill of a unit, in range between 0 to 1, 1 being the highest level of skill. | ||
{{Feature|informative| | |||
* Skill of AI units set via the slider in unit placement screen varies from 0.2 to 1.0. | |||
* If the '''superAI''' difficulty settings is enabled, all units have skill of 1.0 regardless of the skill slider. | |||
}} | |||
|s1= [[skill]] unit | |s1= [[skill]] unit | ||
Line 32: | Line 37: | ||
|r1= [[Number]] | |r1= [[Number]] | ||
|s2= | |s2= unit [[skill]] skillName | ||
|s2since= arma1 1.00 | |s2since= arma1 1.00 | ||
Line 38: | Line 43: | ||
|p21= unit: [[Object]] | |p21= unit: [[Object]] | ||
|p22= skillName: [[String]] - | |p22= skillName: [[String]] - possible values are: | ||
{{Columns|5| | |||
* "aimingAccuracy" | * "aimingAccuracy" | ||
* "aimingShake" | * "aimingShake" | ||
Line 49: | Line 55: | ||
* "commanding" | * "commanding" | ||
* "general" | * "general" | ||
}} | |||
|r2= [[Number]] | |r2= [[Number]] | ||
|x1= <sqf>_skill = skill unit1;</sqf> | |x1= <sqf>_skill = skill unit1;</sqf> | ||
|x2= <sqf>_myCourage = player skill "courage"</sqf> | |x2= <sqf>_myCourage = player skill "courage";</sqf> | ||
|seealso= [[skillFinal]] [[setSkill]] [[setUnitAbility]] [[Arma 3 AI Skill]] [[Combat Modes]] | |seealso= [[skillFinal]] [[setSkill]] [[setUnitAbility]] [[Arma 3: AI Skill]] [[Combat Modes]] | ||
}} | }} | ||
[[Category:AI]] | [[Category:AI]] |
Latest revision as of 10:38, 6 May 2024
Description
- Description:
- Returns current skill of a unit, in range between 0 to 1, 1 being the highest level of skill.
- Groups:
- AI Behaviour
Syntax
Alternative Syntax
- Syntax:
- unit skill skillName
- Parameters:
- unit: Object
- skillName: String - possible values are:
- "aimingAccuracy"
- "aimingShake"
- "aimingSpeed"
- "endurance"
- "spotDistance"
- "spotTime"
- "courage"
- "reloadSpeed"
- "commanding"
- "general"
- Return Value:
- Number
Examples
- Example 1:
- Example 2:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: AI Behaviour
- AI