objNull: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|x2= <sqf>isNull player; // true if player is null</sqf> | |x2= <sqf>isNull player; // true if player is null</sqf> | ||
|x3= <sqf>str objNull // | |x3= <sqf>str objNull // <NULL-object></sqf> | ||
|x4= <sqf>position objNull // [0,0,0]</sqf> | |x4= <sqf>position objNull // [0,0,0]</sqf> |
Latest revision as of 16:02, 27 August 2022
Description
- Description:
- A non-existent Object. To compare non-existent objects use isNull or isEqualTo:
- Groups:
- Variables
Syntax
Examples
- Example 1:
- Example 2:
- Example 3:
- Example 4:
Additional Information
- See also:
- controlNull displayNull grpNull locationNull taskNull teamMemberNull scriptNull configNull typeName isNull
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Variables