BIS fnc EXP camp setSkill: Difference between revisions
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|s1= [side,skillMin,skillAimMin,skillMax,skillAimMax] call [[BIS_fnc_EXP_camp_setSkill]] | |s1= [side,skillMin,skillAimMin,skillMax,skillAimMax] call [[BIS_fnc_EXP_camp_setSkill]] | ||
|p1= side: [[Side]] - | |p1= side: [[Side]] - side of which AI skill should be changed | ||
|p2= skillMin: [[Number]] - (Optional, default 0.5) | |p2= skillMin: [[Number]] - (Optional, default 0.5) minimal general skill | ||
|p3= skillAimMin: [[Number]] - (Optional, default 0.3) | |p3= skillAimMin: [[Number]] - (Optional, default 0.3) minimal aiming skill | ||
|p4= skillMax: [[Number]] - (Optional, default 0.8) | |p4= skillMax: [[Number]] - (Optional, default 0.8) maximal general skill | ||
|p5= skillAimMax: [[Number]] - (Optional, default 0.5) | |p5= skillAimMax: [[Number]] - (Optional, default 0.5) maximal aiming skill | ||
|r1= | |r1= | ||
Line 22: | Line 22: | ||
|x1=<sqf>[WEST,0.1,0.2,0.7,0.6] call BIS_fnc_EXP_camp_setSkill;</sqf> | |x1=<sqf>[WEST,0.1,0.2,0.7,0.6] call BIS_fnc_EXP_camp_setSkill;</sqf> | ||
|seealso= [[Arma 3 AI Skill]] [[setSkill]] [[skillFinal]] [[BIS_fnc_EXP_camp_dynamicAISkill]] | |seealso= [[Arma 3: AI Skill]] [[setSkill]] [[skillFinal]] [[BIS_fnc_EXP_camp_dynamicAISkill]] | ||
}} | }} |
Latest revision as of 11:38, 6 May 2024
Description
- Description:
- Sets skill for an entire AI side. The skill will be calculated using a lerp function. Function will take player as multiplier.
- Execution:
- call
- Groups:
- Campaign
Syntax
- Syntax:
- [side,skillMin,skillAimMin,skillMax,skillAimMax] call BIS_fnc_EXP_camp_setSkill
- Parameters:
- side: Side - side of which AI skill should be changed
- skillMin: Number - (Optional, default 0.5) minimal general skill
- skillAimMin: Number - (Optional, default 0.3) minimal aiming skill
- skillMax: Number - (Optional, default 0.8) maximal general skill
- skillAimMax: Number - (Optional, default 0.5) maximal aiming skill
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
Notes
-
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