BIS fnc vectorDirAndUpRelative: Difference between revisions

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m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3")
m (Text replacement - "<code>\[\[private\]\] (_?[a-zA-Z0-9_]+) = \[([^\[]*)\] \[\[(call|spawn)\]\] \[\[(BI(N|S)_fnc_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>private $1 = [$2] $3 $4;</sqf>")
 
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|r1= [[Array]] in format [<nowiki/>[[vectorDir]], [[vectorUp]]]
|r1= [[Array]] in format [<nowiki/>[[vectorDir]], [[vectorUp]]]


|x1= <code>[[private]] _vectorDirAndUp = [tank, car] [[call]] [[BIS_fnc_vectorDirAndUpRelative]];</code>
|x1= <sqf>private _vectorDirAndUp = [tank, car] call BIS_fnc_vectorDirAndUpRelative;</sqf>


|seealso= [[BIS_fnc_attachToRelative]] [[BIS_fnc_weaponDirectionRelative]], [[vectorDir]], [[vectorUp]], [[setVectorDirAndUp]]
|seealso= [[BIS_fnc_attachToRelative]] [[BIS_fnc_weaponDirectionRelative]] [[vectorDir]] [[vectorUp]] [[setVectorDirAndUp]]
}}
}}

Latest revision as of 13:35, 1 July 2022

Hover & click on the images for description

Description

Description:
Returns vectorDirAndUp of object 1 relative to object 2
Execution:
call
Groups:
Vectors

Syntax

Syntax:
[object1, object2, visual] call BIS_fnc_vectorDirAndUpRelative
Parameters:
object1: Object
object2: Object
visual: Boolean - (Optional, default true) true for a render scope result, false for simulation scope
Return Value:
Array in format [vectorDir, vectorUp]

Examples

Example 1:
private _vectorDirAndUp = [tank, car] call BIS_fnc_vectorDirAndUpRelative;

Additional Information

See also:
BIS_fnc_attachToRelative BIS_fnc_weaponDirectionRelative vectorDir vectorUp setVectorDirAndUp

Notes

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