BIS fnc vectorDirAndUpRelative: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3") |
Lou Montana (talk | contribs) m (Text replacement - "<code>\[\[private\]\] (_?[a-zA-Z0-9_]+) = \[([^\[]*)\] \[\[(call|spawn)\]\] \[\[(BI(N|S)_fnc_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>private $1 = [$2] $3 $4;</sqf>") |
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|r1= [[Array]] in format [<nowiki/>[[vectorDir]], [[vectorUp]]] | |r1= [[Array]] in format [<nowiki/>[[vectorDir]], [[vectorUp]]] | ||
|x1= < | |x1= <sqf>private _vectorDirAndUp = [tank, car] call BIS_fnc_vectorDirAndUpRelative;</sqf> | ||
|seealso= [[BIS_fnc_attachToRelative]] [[BIS_fnc_weaponDirectionRelative]] | |seealso= [[BIS_fnc_attachToRelative]] [[BIS_fnc_weaponDirectionRelative]] [[vectorDir]] [[vectorUp]] [[setVectorDirAndUp]] | ||
}} | }} |
Latest revision as of 13:35, 1 July 2022
Description
- Description:
- Returns vectorDirAndUp of object 1 relative to object 2
- Execution:
- call
- Groups:
- Vectors
Syntax
- Syntax:
- [object1, object2, visual] call BIS_fnc_vectorDirAndUpRelative
- Parameters:
- object1: Object
- object2: Object
- visual: Boolean - (Optional, default true) true for a render scope result, false for simulation scope
- Return Value:
- Array in format [vectorDir, vectorUp]
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_attachToRelative BIS_fnc_weaponDirectionRelative vectorDir vectorUp setVectorDirAndUp
Notes
-
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