BIS fnc unitCaptureFiring: Difference between revisions
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|gr1= Scenes | |gr1= Scenes | ||
|descr= Records weapon fire data of input unit over a specified period of time. Pressing the ESC key, the duration ending, or the unit dying ends the recording. | |descr= Records weapon fire data of input unit over a specified period of time. Pressing the {{Controls|ESC}} key, the duration ending, or the unit dying ends the recording. | ||
|s1=[unit, duration, startTime] spawn [[BIS_fnc_unitCaptureFiring]] | |s1= [unit, duration, startTime] spawn [[BIS_fnc_unitCaptureFiring]] | ||
|p1= unit: [[Object]] - | |p1= unit: [[Object]] - unit to capture weapon fire data from | ||
|p2= duration: [[Number]] - | |p2= duration: [[Number]] - maximum duration to capture | ||
|p3= startTime: [[Number]] - (Optional, default 0) | |p3= startTime: [[Number]] - (Optional, default 0) starting time offset for the frame time | ||
|r1= [[Script]] | |r1= [[Script Handle]] | ||
|exec= spawn | |exec= spawn | ||
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|x1= <sqf>[BIS_Vehicle, 50, 10] spawn BIS_fnc_unitCaptureFiring;</sqf> | |x1= <sqf>[BIS_Vehicle, 50, 10] spawn BIS_fnc_unitCaptureFiring;</sqf> | ||
|x2= < | |x2= <sqf>[[2.135, "GAU8", "<NULL-object>"], [2.157, "GAU8", "<NULL-object>"]] // output example</sqf> | ||
|seealso= [[BIS_fnc_unitCaptureSimple]] [[BIS_fnc_unitPlaySimple]] | |seealso= [[BIS_fnc_unitCaptureSimple]] [[BIS_fnc_unitPlaySimple]] [[BIS_fnc_unitPlayFiring]] [[BIS_fnc_unitCapture]] [[BIS_fnc_unitPlay]] | ||
}} | }} |
Latest revision as of 09:47, 29 December 2022
Description
- Description:
- Records weapon fire data of input unit over a specified period of time. Pressing the ESC key, the duration ending, or the unit dying ends the recording.
- Execution:
- spawn
- Groups:
- Scenes
Syntax
- Syntax:
- [unit, duration, startTime] spawn BIS_fnc_unitCaptureFiring
- Parameters:
- unit: Object - unit to capture weapon fire data from
- duration: Number - maximum duration to capture
- startTime: Number - (Optional, default 0) starting time offset for the frame time
- Return Value:
- Script Handle
Examples
- Example 1:
- Example 2:
- [[2.135, "GAU8", "<NULL-object>"], [2.157, "GAU8", "<NULL-object>"]] // output example
Additional Information
- See also:
- BIS_fnc_unitCaptureSimple BIS_fnc_unitPlaySimple BIS_fnc_unitPlayFiring BIS_fnc_unitCapture BIS_fnc_unitPlay
Notes
-
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