BIS fnc 3DENExportAttributes: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3")
(Add class list)
 
(11 intermediate revisions by the same user not shown)
Line 6: Line 6:
|gr1= Eden Editor
|gr1= Eden Editor


|descr=Copies all available attributes to the clipboard.
|descr= Copies all available attributes to the clipboard.


|s1= class call [[BIS_fnc_3DENExportAttributes]]
|s1= class call [[BIS_fnc_3DENExportAttributes]]


|p1=mode: [[String]] - (Optional, default "object") Type of attributes to be exported. Classes from [[configFile]] >> Cfg3DEN >> class
|p1= mode: [[String]] - (Optional, default "Object") type of attributes to be exported (case-insensitive). Classes from <sqf inline>configFile >> "Cfg3DEN"</sqf>:
{{Columns|5|
* {{hl|"Attributes"}}
* {{hl|"Camera"}}
* {{hl|"Comment"}}
* {{hl|"Connections"}}
* {{hl|"Default"}}
* {{hl|"EventHandlers"}}
* {{hl|"Favorites"}}
* {{hl|"Group"}}
* {{hl|"History"}}
* {{hl|"Layer"}}
* {{hl|"Logic"}}
* {{hl|"Marker"}}
* {{hl|"Messages"}}
* {{hl|"Mission"}}
* {{hl|"Notifications"}}
* {{hl|"Object"}}
* {{hl|"Trigger"}}
* {{hl|"Tutorials"}}
* {{hl|"Updates"}}
* {{hl|"Waypoint"}}
}}


|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>"trigger" [[call]] [[BIS_fnc_3DENExportAttributes]];</code>
|x1= <sqf>"Trigger" call BIS_fnc_3DENExportAttributes;</sqf>


|seealso= [[Eden Editor]] [[BIS_fnc_3DENCamera]] [[BIS_fnc_3DENControlsHint]] [[BIS_fnc_3DENDiagCreateList]] [[BIS_fnc_3DENDiagFonts]] [[BIS_fnc_3DENDiagMouseControl]] [[BIS_fnc_3DENDrawLocations]] [[BIS_fnc_3DENEntityMenu]] [[BIS_fnc_3DENExportOldSQM]] [[BIS_fnc_3DENExportTerrainBuilder]] [[BIS_fnc_3DENFlashlight]] [[BIS_fnc_3DENGrid]] [[BIS_fnc_3DENIntel]] [[BIS_fnc_3DENInterface]] [[BIS_fnc_3DENListLocations]],[[BIS_fnc_3DENMissionPreview]],[[BIS_fnc_3DENModuleDescription]],[[BIS_fnc_3DENShowMessage]],[[BIS_fnc_3DENStatusBar]],[[BIS_fnc_3DENToolbar]],[[BIS_fnc_3DENTutorial]],[[BIS_fnc_3DENVisionMode]]
|seealso= [[:Category:Eden Editor|Eden Editor]] [[BIS_fnc_3DENCamera]] [[BIS_fnc_3DENControlsHint]] [[BIS_fnc_3DENDiagCreateList]] [[BIS_fnc_3DENDiagFonts]] [[BIS_fnc_3DENDiagMouseControl]] [[BIS_fnc_3DENDrawLocations]] [[BIS_fnc_3DENEntityMenu]] [[BIS_fnc_3DENExportOldSQM]] [[BIS_fnc_3DENExportTerrainBuilder]] [[BIS_fnc_3DENFlashlight]] [[BIS_fnc_3DENGrid]] [[BIS_fnc_3DENIntel]] [[BIS_fnc_3DENInterface]] [[BIS_fnc_3DENListLocations]] [[BIS_fnc_3DENMissionPreview]] [[BIS_fnc_3DENModuleDescription]] [[BIS_fnc_3DENShowMessage]] [[BIS_fnc_3DENStatusBar]] [[BIS_fnc_3DENToolbar]] [[BIS_fnc_3DENTutorial]] [[BIS_fnc_3DENVisionMode]]
}}
}}

Latest revision as of 10:14, 25 June 2024

Hover & click on the images for description

Description

Description:
Copies all available attributes to the clipboard.
Execution:
call
Groups:
Eden Editor

Syntax

Syntax:
class call BIS_fnc_3DENExportAttributes
Parameters:
mode: String - (Optional, default "Object") type of attributes to be exported (case-insensitive). Classes from configFile >> "Cfg3DEN":
  • "Attributes"
  • "Camera"
  • "Comment"
  • "Connections"
  • "Default"
  • "EventHandlers"
  • "Favorites"
  • "Group"
  • "History"
  • "Layer"
  • "Logic"
  • "Marker"
  • "Messages"
  • "Mission"
  • "Notifications"
  • "Object"
  • "Trigger"
  • "Tutorials"
  • "Updates"
  • "Waypoint"
Return Value:
Nothing

Examples

Example 1:
"Trigger" call BIS_fnc_3DENExportAttributes;

Additional Information

See also:
Eden Editor BIS_fnc_3DENCamera BIS_fnc_3DENControlsHint BIS_fnc_3DENDiagCreateList BIS_fnc_3DENDiagFonts BIS_fnc_3DENDiagMouseControl BIS_fnc_3DENDrawLocations BIS_fnc_3DENEntityMenu BIS_fnc_3DENExportOldSQM BIS_fnc_3DENExportTerrainBuilder BIS_fnc_3DENFlashlight BIS_fnc_3DENGrid BIS_fnc_3DENIntel BIS_fnc_3DENInterface BIS_fnc_3DENListLocations BIS_fnc_3DENMissionPreview BIS_fnc_3DENModuleDescription BIS_fnc_3DENShowMessage BIS_fnc_3DENStatusBar BIS_fnc_3DENToolbar BIS_fnc_3DENTutorial BIS_fnc_3DENVisionMode

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note