BIS fnc kbCreateDummy: Difference between revisions
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|r1= [[Object]] - dummy speaker game logic | |r1= [[Object]] - dummy speaker game logic | ||
|x1= < | |x1= <sqf>private _dummySpeaker = "BIS_dummySpeaker" call BIS_fnc_kbCreateDummy; // _dummySpeaker == BIS_dummySpeaker now</sqf> | ||
|x2= < | |x2= <sqf>private _dummySpeaker = "Miller" call BIS_fnc_kbCreateDummy; // given Miller is defined in CfgIdentities</sqf> | ||
|seealso= [[Conversations]] | |seealso= [[Conversations]] | ||
}} | }} |
Latest revision as of 22:35, 12 July 2022
Description
- Description:
- Creates a dummy speaker (as a Game Logic). If given dummy variable has already been created, returns this one.
- Execution:
- call
- Groups:
- Conversations
Syntax
- Syntax:
- dummyVarName call BIS_fnc_kbCreateDummy
- Parameters:
- dummyVarName: String - can be anything, but if an identity from CfgIdentities the dummy will take this identity.
- Return Value:
- Object - dummy speaker game logic
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- Conversations
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note