BIS fnc garage: Difference between revisions
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|p1= mode: [[String]] - (Optional, default "Open") '''case-sensitive'''. Can be "Open"; other cases are for internal use | |p1= mode: [[String]] - (Optional, default "Open") '''case-sensitive'''. Can be "Open"; other cases are for internal use | ||
|p2= params: [[Anything]] - (Optional, default []) depending on ''mode'', can be: | |p2= params: [[Anything]] - (Optional, default <sqf inline>[]</sqf>) depending on ''mode'', can be: | ||
* "Open": [fullGarage, garageCentre] | * "Open": [fullGarage, garageCentre] | ||
** fullGarage: [[Boolean]] - (Optional, default [[false]]) | ** fullGarage: [[Boolean]] - (Optional, default [[false]]) | ||
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|x1= <sqf>[] call BIS_fnc_garage;</sqf> | |x1= <sqf>[] call BIS_fnc_garage;</sqf> | ||
|x2= < | |x2= <sqf> | ||
player addAction ["Open Garage", { | |||
// create a position 30 meters infront of the player | |||
_pos = player getPos [30,getDir player]; | _pos = player getPos [30,getDir player]; | ||
// create empty helipad at the position and save it in the global variable BIS_fnc_garage_center | |||
BIS_fnc_garage_center = | BIS_fnc_garage_center = createVehicle ["Land_HelipadEmpty_F", _pos, [], 0, "CAN_COLLIDE"]; | ||
["Open", | ["Open", true] call BIS_fnc_garage; | ||
}]; | }]; | ||
</ | </sqf> | ||
|x3= < | |x3= <sqf> | ||
player addAction ["Open Garage", { | |||
// create a position 30 meters infront of the player | |||
_pos = | _pos = player getPos [30, getDir player]; | ||
// create empty helipad at the position | |||
_vehicle = | _vehicle = createVehicle ["Land_HelipadEmpty_F", _pos, [], 0, "CAN_COLLIDE"]; | ||
// pass created vehicle to function for use as position | |||
["Open", | ["Open", [true, _vehicle]] call BIS_fnc_garage; | ||
}]; | }]; | ||
</ | </sqf> | ||
|seealso= [[BIS_fnc_arsenal]] [[Arsenal]] | |seealso= [[BIS_fnc_arsenal]] [[Arsenal]] | ||
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|timestamp= 20150531070900 | |timestamp= 20150531070900 | ||
|text= Available namespace variables | |text= Available namespace variables | ||
< | <sqf>missionNamespace | ||
BIS_fnc_arsenal_center | BIS_fnc_arsenal_center // copy of BIS_fnc_garage_center | ||
BIS_fnc_arsenal_fullGarage | BIS_fnc_arsenal_fullGarage // holds param 1 of "open" statement | ||
BIS_fnc_arsenal_group | BIS_fnc_arsenal_group // Group spawned vehicle is created in, default players group | ||
BIS_fnc_arsenal_type | BIS_fnc_arsenal_type // --- 0 - Arsenal, 1 - Garage | ||
BIS_fnc_garage_center | BIS_fnc_garage_center // Hold a reference to an OBJECT of where to spawn selected garage vehicle | ||
BIS_fnc_garage_centerType ? | BIS_fnc_garage_centerType // ? // default selected vehicle model from config | ||
BIS_fnc_garage_data | BIS_fnc_garage_data // Array of vehicles for garage tabs - see below | ||
BIS_fnc_garage_turretPaths ? | BIS_fnc_garage_turretPaths // ? // [] | ||
uiNamespace | uiNamespace | ||
BIS_fnc_arsenal_cam | BIS_fnc_arsenal_cam // null if arsenal is not open else holds reference to arsenal display | ||
BIS_fnc_arsenal_toggleSpace ? | BIS_fnc_arsenal_toggleSpace // ? | ||
BIS_fnc_garage_defaultClass | BIS_fnc_garage_defaultClass // Default class to display | ||
BIS_fnc_garage_stats | BIS_fnc_garage_stats // min and max values of config ["maxspeed","armor","fuelcapacity","threat"] of cfgVehicles >> crew | ||
</ | </sqf> | ||
Available scripted eventHandlers | Available scripted eventHandlers | ||
< | <sqf> | ||
// [namespace event is stored in, event name, passed variables] | |||
[missionNamespace, "garageOpened", [_display, _toggleSpace]] | |||
</ | [missionNamespace, "garageClosed", [displayNull, uiNamespace getVariable ["BIS_fnc_arsenal_toggleSpace", false]]] | ||
</sqf> | |||
Structure of BIS_fnc_garage_data | Structure of BIS_fnc_garage_data | ||
< | <sqf> | ||
BIS_fnc_garage_data = [ | |||
// CARS | |||
[ | [ | ||
//model | //model | ||
"\a3\soft_f\offroad_01\offroad_01_unarmed_f", | "\a3\soft_f\offroad_01\offroad_01_unarmed_f", | ||
// config paths of classes that use above model | |||
[ | [ | ||
config.bin/CfgVehicles/C_Offroad_01_F, | config.bin/CfgVehicles/C_Offroad_01_F, | ||
Line 94: | Line 98: | ||
] | ] | ||
], | ], | ||
[], | [], // ARMOR | ||
[], | [], // HELIS | ||
[], | [], // PLANES | ||
[], | [], // NAVAL | ||
[] | [] // STATICS | ||
] | ] | ||
</ | </sqf> | ||
}} | }} | ||
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|text= The above overview isn't fully correct: | |text= The above overview isn't fully correct: | ||
# BIS_fnc_garage_centerType returns by default the model path of the "default class" < | # BIS_fnc_garage_centerType returns by default the model path of the "default class" <sqf>getText (configFile >> "cfgvehicles" >> _classDefault >> "model")</sqf> yet once a vehicle is selected it returns its class name. | ||
# BIS_fnc_garage_center returns by default the player reference, yet otherwise the created vehicle object | # BIS_fnc_garage_center returns by default the player reference, yet otherwise the created vehicle object | ||
}} | }} |
Latest revision as of 18:09, 8 November 2023
Description
- Description:
- Splendid™ Virtual Arsenal Garage.
- Execution:
- call
- Groups:
- VehiclesBroken Functions
Syntax
- Syntax:
- [mode, params] call BIS_fnc_garage
- Parameters:
- mode: String - (Optional, default "Open") case-sensitive. Can be "Open"; other cases are for internal use
- params: Anything - (Optional, default []) depending on mode, can be:
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
- player addAction ["Open Garage", { // create a position 30 meters infront of the player _pos = player getPos [30,getDir player]; // create empty helipad at the position and save it in the global variable BIS_fnc_garage_center BIS_fnc_garage_center = createVehicle ["Land_HelipadEmpty_F", _pos, [], 0, "CAN_COLLIDE"]; ["Open", true] call BIS_fnc_garage; }];
- Example 3:
- player addAction ["Open Garage", { // create a position 30 meters infront of the player _pos = player getPos [30, getDir player]; // create empty helipad at the position _vehicle = createVehicle ["Land_HelipadEmpty_F", _pos, [], 0, "CAN_COLLIDE"]; // pass created vehicle to function for use as position ["Open", [true, _vehicle]] call BIS_fnc_garage; }];
Additional Information
- See also:
- BIS_fnc_arsenal Arsenal
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on May 31, 2015 - 07:09 (UTC)
-
Available namespace variables
Available scripted eventHandlersmissionNamespace BIS_fnc_arsenal_center // copy of BIS_fnc_garage_center BIS_fnc_arsenal_fullGarage // holds param 1 of "open" statement BIS_fnc_arsenal_group // Group spawned vehicle is created in, default players group BIS_fnc_arsenal_type // --- 0 - Arsenal, 1 - Garage BIS_fnc_garage_center // Hold a reference to an OBJECT of where to spawn selected garage vehicle BIS_fnc_garage_centerType // ? // default selected vehicle model from config BIS_fnc_garage_data // Array of vehicles for garage tabs - see below BIS_fnc_garage_turretPaths // ? // [] uiNamespace BIS_fnc_arsenal_cam // null if arsenal is not open else holds reference to arsenal display BIS_fnc_arsenal_toggleSpace // ? BIS_fnc_garage_defaultClass // Default class to display BIS_fnc_garage_stats // min and max values of config ["maxspeed","armor","fuelcapacity","threat"] of cfgVehicles >> crewStructure of BIS_fnc_garage_data// [namespace event is stored in, event name, passed variables] [missionNamespace, "garageOpened", [_display, _toggleSpace]] [missionNamespace, "garageClosed", [displayNull, uiNamespace getVariable ["BIS_fnc_arsenal_toggleSpace", false]]]BIS_fnc_garage_data = [ // CARS [ //model "\a3\soft_f\offroad_01\offroad_01_unarmed_f", // config paths of classes that use above model [ config.bin/CfgVehicles/C_Offroad_01_F, config.bin/CfgVehicles/B_G_Offroad_01_F ], "\a3\soft_f\mrap_02\mrap_02_gmg_f", [ config.bin/CfgVehicles/O_MRAP_02_gmg_F ] ], [], // ARMOR [], // HELIS [], // PLANES [], // NAVAL [] // STATICS ]
- Posted on May 01, 2018 - 14:40 (UTC)
-
The above overview isn't fully correct:
- BIS_fnc_garage_centerType returns by default the model path of the "default class" yet once a vehicle is selected it returns its class name.
- BIS_fnc_garage_center returns by default the player reference, yet otherwise the created vehicle object
- BIS_fnc_garage_centerType returns by default the model path of the "default class"