BIS fnc setObjectTexture: Difference between revisions
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|descr= Set object textures. | |descr= Set object textures. | ||
|s1=[object, textures] call [[BIS_fnc_setObjectTexture]] | |s1= [object, textures] call [[BIS_fnc_setObjectTexture]] | ||
|p1= object: [[Object]] | |p1= object: [[Object]] | ||
|p2= textures: [[String]] or [[Array]] of [[String | |p2= textures: [[String]] or [[Array]] of [[String]]s | ||
|r1= [[Boolean]] - [[true]] when done | |r1= [[Boolean]] - [[true]] when done | ||
|x1= < | |x1= <sqf>[player, "#(rgb,8,8,3)color(0,0,1,1)"] call BIS_fnc_setObjectTexture;</sqf> | ||
|x2= < | |x2= <sqf> | ||
[ | |||
vehicle player, | vehicle player, | ||
[ | [ | ||
Line 30: | Line 31: | ||
] | ] | ||
] call BIS_fnc_setObjectTexture; | ] call BIS_fnc_setObjectTexture; | ||
</sqf> | |||
identical to: | |||
<sqf> | |||
vehicle player setObjectTexture [0, "#(rgb,8,8,3)color(1,0,0,1)"]; | |||
vehicle player setObjectTexture [1, "#(rgb,8,8,3)color(0,1,0,1)"]; | |||
vehicle player setObjectTexture [2, "#(rgb,8,8,3)color(0,0,1,1)"]; | |||
</sqf> | |||
|seealso= [[getObjectTextures]] [[setObjectTexture]] [[setObjectTextureGlobal]] | |seealso= [[getObjectTextures]] [[setObjectTexture]] [[setObjectTextureGlobal]] | ||
}} | }} |
Latest revision as of 11:47, 13 July 2022
Description
- Description:
- Set object textures.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [object, textures] call BIS_fnc_setObjectTexture
- Parameters:
- object: Object
- textures: String or Array of Strings
- Return Value:
- Boolean - true when done
Examples
- Example 1:
- Example 2:
- identical to:vehicle player setObjectTexture [0, "#(rgb,8,8,3)color(1,0,0,1)"]; vehicle player setObjectTexture [1, "#(rgb,8,8,3)color(0,1,0,1)"]; vehicle player setObjectTexture [2, "#(rgb,8,8,3)color(0,0,1,1)"];
Additional Information
Notes
-
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