BIS fnc clampVector: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " |s1=[" to " |s1= [") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
||
Line 8: | Line 8: | ||
|descr= Clamps vector values between provided min/max boundaries. | |descr= Clamps vector values between provided min/max boundaries. | ||
{{Feature | | {{Feature|informative|This function can be used to clamp any [[Array]] of [[Number]]s (even though it is not its main usage).}} | ||
|s1= [vector, min, max] call [[BIS_fnc_clampVector]] | |s1= [vector, min, max] call [[BIS_fnc_clampVector]] | ||
Line 20: | Line 20: | ||
|r1= [[Vector3D]] - the clamped ''vector'' | |r1= [[Vector3D]] - the clamped ''vector'' | ||
|x1= < | |x1= <sqf> | ||
private _newVelocity = [velocity vehicle player, -100, 100] call BIS_fnc_clampVector; | |||
vehicle player setVelocity _newVelocity; | |||
</sqf> | |||
|seealso= [[BIS_fnc_clamp]] [[vectorNormalized]] [[vectorMultiply]] | |seealso= [[BIS_fnc_clamp]] [[vectorNormalized]] [[vectorMultiply]] | ||
}} | }} |
Latest revision as of 12:07, 13 July 2022
Description
- Description:
- Clamps vector values between provided min/max boundaries.
- Execution:
- call
- Groups:
- Vectors
Syntax
- Syntax:
- [vector, min, max] call BIS_fnc_clampVector
- Parameters:
- vector: Vector3D - (Optional, default [0,0,0]) the vector to be clamped
- min: Number - (Optional, default 0)
- max: Number - (Optional, default 0)
- Return Value:
- Vector3D - the clamped vector
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_clamp vectorNormalized vectorMultiply
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note