BIS fnc groupVehicles: Difference between revisions

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|s1= [target, assignedVeh] call [[BIS_fnc_groupVehicles]]
|s1= [target, assignedVeh] call [[BIS_fnc_groupVehicles]]


|p1= target: [[Object]] or [[Group]] - The unit or group to check, if unit is given it is group is then used
|p1= target: [[Object]] or [[Group]] - the unit or group to check, if unit is given it is group is then used
|p2= assignedVeh: [[Boolean]] - If assigned vehicles should also be returned (vehicles that unit's may not be inside of but assigned to)


|r1= [[Array]] - List of all vehicles in control/assigned to the group, empty if group has none
|p2= assignedVeh: [[Boolean]] - if assigned vehicles should also be returned (vehicles that unit's may not be inside of but assigned to)


|x1= <code><nowiki>[</nowiki>[[group]] [[player]], [[true]]] [[call]] [[BIS_fnc_groupVehicles]];</code>
|r1= [[Array]] - list of all vehicles in control/assigned to the group, empty if group has none
 
|x1= <sqf>[group player, true] call BIS_fnc_groupVehicles;</sqf>


|seealso= [[group]] [[createVehicle]]
|seealso= [[group]] [[createVehicle]]
}}
}}

Latest revision as of 13:50, 13 July 2022

Hover & click on the images for description

Description

Description:
Returns all vehicles a group possesses, assigned vehicles can be included.
Execution:
call
Groups:
Vehicles

Syntax

Syntax:
[target, assignedVeh] call BIS_fnc_groupVehicles
Parameters:
target: Object or Group - the unit or group to check, if unit is given it is group is then used
assignedVeh: Boolean - if assigned vehicles should also be returned (vehicles that unit's may not be inside of but assigned to)
Return Value:
Array - list of all vehicles in control/assigned to the group, empty if group has none

Examples

Example 1:
[group player, true] call BIS_fnc_groupVehicles;

Additional Information

See also:
group createVehicle

Notes

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