BIS fnc traceBullets: Difference between revisions
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|descr= Visualise unit's bullet trajectories. Can only be used on one shooter in a single instance.<br> | |descr= Visualise unit's bullet trajectories. Can only be used on one shooter in a single instance.<br> | ||
If you want to change the unit, first set | If you want to change the unit, first set <sqf inline>BIS_tracedShooter = nil</sqf> ''then'' execute the script again. | ||
|s1= [unit, number] call [[BIS_fnc_traceBullets]] | |s1= [unit, number] call [[BIS_fnc_traceBullets]] | ||
Line 17: | Line 17: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>[player] spawn BIS_fnc_traceBullets;</sqf> | ||
|x2= < | |x2= <sqf>[player, 50] spawn BIS_fnc_traceBullets;</sqf> | ||
|x3= < | |x3= <sqf>[player, 0] spawn BIS_fnc_traceBullets; // remove bullet tracing</sqf>|seealso= [[drawLine3D]] | ||
}} | }} | ||
{{Note | |||
|user= Benargee | |||
|timestamp= 20150326232500 | |||
|text= Shooting bullets over water will show wavy lines that move with motion of the waves. This is probably due to using the wrong getPos variants when drawing 3D lines. | |||
|game= arma3 | |||
|version= 1.40 | |||
}} | |||
Latest revision as of 14:25, 27 July 2022
Description
- Description:
- Visualise unit's bullet trajectories. Can only be used on one shooter in a single instance.
If you want to change the unit, first set BIS_tracedShooter = nil then execute the script again. - Execution:
- call
- Groups:
- Diagnostic
Syntax
- Syntax:
- [unit, number] call BIS_fnc_traceBullets
- Parameters:
- unit: Object
- number: Number - (Optional, default 20) maximum displayed trajectories
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
- Example 3:
Additional Information
- See also:
- drawLine3D
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Mar 26, 2015 - 23:25 (UTC)
-
Shooting bullets over water will show wavy lines that move with motion of the waves. This is probably due to using the wrong getPos variants when drawing 3D lines.