secondaryWeapon: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^-]+) *- *C([a-eg-z])" to "$1 - c$2") |
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Line 30: | Line 30: | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
|r1= [[String]] - | |r1= [[String]] - class name of the secondary weapon or <sqf inline>""</sqf> if none available | ||
|x1= <sqf>private _secondaryWeapon = secondaryWeapon player;</sqf> | |x1= <sqf>private _secondaryWeapon = secondaryWeapon player;</sqf> |
Latest revision as of 13:59, 8 November 2023
Description
- Description:
- Returns the name of a unit's secondary weapon (launcher). To detect the weapon which is currently being used by the unit use currentWeapon.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- secondaryWeapon unit
- Parameters:
- unit: Object
- Return Value:
- String - class name of the secondary weapon or "" if none available
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- secondaryWeaponMagazine secondaryWeaponItems addSecondaryWeaponItem primaryWeapon handgunWeapon currentWeapon weapons
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Inventory