assignAsTurret: Difference between revisions

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|p2= vehicle: [[Object]]
|p2= vehicle: [[Object]]


|p3= turretPath: [[Array]] of [[Number]]s
|p3= turretPath: [[Array]] format [[Turret Path]]


|r1= [[Nothing]]
|r1= [[Nothing]]
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|x1= <sqf>player assignAsTurret [BIS_vehicle, [0,1]];</sqf>
|x1= <sqf>player assignAsTurret [BIS_vehicle, [0,1]];</sqf>


|seealso= [[assignAsCargo]] [[assignAsDriver]] [[assignAsCommander]] [[assignAsGunner]] [[assignAsCargoIndex]] [[assignedVehicleRole]] [[unassignVehicle]] [[turretUnit]] [[moveInTurret]]
|seealso= [[assignAsCargo]] [[assignAsDriver]] [[assignAsCommander]] [[assignAsGunner]] [[assignAsCargoIndex]] [[assignedVehicleRole]] [[unassignVehicle]] [[turretUnit]] [[moveInTurret]] [[fullCrew]]
}}
}}

Latest revision as of 16:06, 31 August 2022

Hover & click on the images for description

Description

Description:
Assigns the soldier to turret.
See AI Group Vehicle Management for more information.
Groups:
Turrets

Syntax

Syntax:
unit assignAsTurret [vehicle, turretPath]
Parameters:
unit: Object
vehicle: Object
turretPath: Array format Turret Path
Return Value:
Nothing

Examples

Example 1:
player assignAsTurret [BIS_vehicle, [0,1]];

Additional Information

See also:
assignAsCargo assignAsDriver assignAsCommander assignAsGunner assignAsCargoIndex assignedVehicleRole unassignVehicle turretUnit moveInTurret fullCrew

Notes

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