setObjectTextureGlobal: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
No edit summary
 
(6 intermediate revisions by 2 users not shown)
Line 10: Line 10:


|descr= Set the texture of the given selection on all computers in a network session.
|descr= Set the texture of the given selection on all computers in a network session.
{{Feature|Informative|
{{Feature|informative|
* Not all objects can be textured this way. To find out, run [[getObjectTextures]] command on an object. Empty array <sqf inline>[]</sqf> usually indicates it cannot be textured.
* Not all objects can be textured this way. To find out, run [[getObjectTextures]] command on an object. Empty array <sqf inline>[]</sqf> usually indicates it cannot be textured.
* All textures must have a resolution of 2<sup>a</sup> &times; 2<sup>b</sup> (e.g. 16&times;16, 16&times;32, 64&times;256, 512&times;512, ...). The largest texture size supported by the RV engine is 4096&times;4096.
* All textures must have a resolution of 2<sup>a</sup> &times; 2<sup>b</sup> (e.g. 16&times;16, 16&times;32, 64&times;256, 512&times;512, ...). The largest texture size supported by the RV engine is 4096&times;4096.
Line 24: Line 24:
|p1= object: [[Object]]
|p1= object: [[Object]]


|p2= selection: [[Number]] or {{GVI|arma3|2.10|size=0.75}} [[String]] - Index of the selection. It is defined in the [[CfgVehicles Config Reference#hiddenSelections|hiddenSelections]] array in the vehicle's config (starting with 0). If a string is given, it referes to a hiddenSelection name or clan selection instead of an index.
|p2= selection: [[Number]] or {{GVI|arma3|2.10|size= 0.75}} [[String]] - index of the selection. It is defined in the [[CfgVehicles Config Reference#hiddenSelections|hiddenSelections]] array in the vehicle's config (starting with 0). If a string is given, it referes to a hiddenSelection name or clan selection instead of an index.
 
|p3= texture: [[String]] - Path to texture


|p3= texture: [[String]] - path to texture. Since {{GVI|arma3|2.20}} using '''"#reset"''' would reset to default texture.
|r1= [[Nothing]]
|r1= [[Nothing]]


Line 69: Line 68:
|timestamp= 20220913210401
|timestamp= 20220913210401
|text= Following Killzone_Kid's note, a [[sleep]] after the  [[setObjectMaterialGlobal]] and before the setObjectTextureGlobal command is sometimes needed to ensure the texture effect is  carried out correctly.  
|text= Following Killzone_Kid's note, a [[sleep]] after the  [[setObjectMaterialGlobal]] and before the setObjectTextureGlobal command is sometimes needed to ensure the texture effect is  carried out correctly.  
<sqf>private _block = createVehicle ["Land_VR_Block_02_F", player getPos [20, getDir player], [], 0, "CAN_COLLIDE"];
<sqf>
private _block = createVehicle ["Land_VR_Block_02_F", player getPos [20, getDir player], [], 0, "CAN_COLLIDE"];
_block setObjectMaterialGlobal [0, "\a3\data_f\default.rvmat"];
_block setObjectMaterialGlobal [0, "\a3\data_f\default.rvmat"];
sleep 0.01;
sleep 0.01;
_block setObjectTextureGlobal [0, "#(rgb,8,8,3)color(1,0,0,1)"];</sqf>
_block setObjectTextureGlobal [0, "#(rgb,8,8,3)color(1,0,0,1)"];
}}Note that you need to run above code in a [[Scheduler|scheduled environment]].
</sqf>
Note that you need to run above code in a [[Scheduler|scheduled environment]].}}

Latest revision as of 00:21, 28 October 2024

Hover & click on the images for description

Description

Description:
Set the texture of the given selection on all computers in a network session.
  • Not all objects can be textured this way. To find out, run getObjectTextures command on an object. Empty array [] usually indicates it cannot be textured.
  • All textures must have a resolution of 2a × 2b (e.g. 16×16, 16×32, 64×256, 512×512, ...). The largest texture size supported by the RV engine is 4096×4096.
  • Supported formats: .pac, .paa, .jpg, .jpeg, .ogg, .ogv
Multiplayer:
The effect is JIP compatible.
Problems:
If executed from an object's init field (which should not be done anyway for GEGlobal commands), execution may happen too early and fail to broadcast over the network and to be JIP compatible.
Groups:
Object Manipulation

Syntax

Syntax:
object setObjectTextureGlobal [selection, texture]
Parameters:
object: Object
selection: Number or Arma 3 logo black.png2.10 String - index of the selection. It is defined in the hiddenSelections array in the vehicle's config (starting with 0). If a string is given, it referes to a hiddenSelection name or clan selection instead of an index.
texture: String - path to texture. Since Arma 3 logo black.png2.20 using "#reset" would reset to default texture.
Return Value:
Nothing

Examples

Example 1:
player setObjectTextureGlobal [0, "\MyAddon\blue.paa"];
Example 2:
// Set up a persistent texture keeper player addEventHandler ["Take", { (getObjectTextures player + [uniformContainer player getVariable "texture"]) params ["_texUniform", "_texInsignia", "_texCustom"]; if (isNil "_texCustom") exitWith {}; if (_texUniform == _texCustom) exitWith {}; player setObjectTextureGlobal [0, _texCustom]; false }]; // Example: make current uniform persistently blue private _texture = "#(rgb,8,8,3)color(0,0,1,1)"; // blue texture player setObjectTextureGlobal [0, _texture]; // set it on player uniformContainer player setVariable ["texture", _texture, true]; // store it on uniform

Additional Information

See also:
setObjectTexture getObjectTextures setObjectMaterial forceFlagTexture

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Killzone_Kid - c
Posted on Oct 24, 2016 - 12:13 (UTC)
Sometimes it could be necessary to set default material on an object for the texture to take effect:
private _block = createVehicle ["Land_VR_Block_02_F", player getPos [20, getDir player], [], 0, "CAN_COLLIDE"]; _block setObjectMaterialGlobal [0, "\a3\data_f\default.rvmat"]; _block setObjectTextureGlobal [0, "#(rgb,8,8,3)color(1,0,0,1)"];
Courtesy of Larrow
whiztler - c
Posted on Sep 13, 2022 - 21:04 (UTC)
Following Killzone_Kid's note, a sleep after the setObjectMaterialGlobal and before the setObjectTextureGlobal command is sometimes needed to ensure the texture effect is carried out correctly.
private _block = createVehicle ["Land_VR_Block_02_F", player getPos [20, getDir player], [], 0, "CAN_COLLIDE"]; _block setObjectMaterialGlobal [0, "\a3\data_f\default.rvmat"]; sleep 0.01; _block setObjectTextureGlobal [0, "#(rgb,8,8,3)color(1,0,0,1)"];
Note that you need to run above code in a scheduled environment.