forceSpeed: Difference between revisions

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<dd class="notedate">Posted on May 1, 2020 - 03:21 (UTC)</dd>
<dd class="notedate">Posted on 2020-05-01 - 03:21 (UTC)</dd>
<dt class="note">[[User:TMZulu|TMZulu]]</dt>
<dt class="note">[[User:TMZulu|TMZulu]]</dt>
<dd class="note">This command must be executed on the client to which the object/unit is local and will only take effect where the unit is local. If locality changes, the command must be reapplied.</dd>
<dd class="note">This command must be executed on the client to which the object/unit is local and will only take effect where the unit is local. If locality changes, the command must be reapplied.</dd>

Latest revision as of 23:00, 13 May 2023

Hover & click on the images for description

Description

Description:
Force the speed limit on given object (object will never attempt to move faster than given by forceSpeed). Use negative value to return to default behaviour.
Groups:
Object Manipulation

Syntax

Syntax:
object forceSpeed speed
Parameters:
object: Object
speed: Number - in metre per second
Return Value:
Nothing

Examples

Example 1:
_helicopter forceSpeed 150;

Additional Information

See also:
getForcedSpeed forceWalk isWalking isForcedWalk getSpeed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 17:02, 2 March 2007 (CET)
Donnervogel
Setting forceSpeed to -1 will make the unit move according to the group speed mode (often specified by the waypoint) again. Setting forceSpeed to 0 will halt the unit ignoring waypoints or orders.
Posted on 9 February 2008
Kronzky
Does not seem to do anything at the current time (V1.08.5163)
Posted on 14 December 2011
Igneous01
If a unit (man) has forceSpeed set to anything under jogging (walking only) the unit will refuse to get into vehicles. He will automatically be unassigned from a vehicle everytime he is ordered to get in (via scripts or direct action)
Posted on 2020-05-01 - 03:21 (UTC)
TMZulu
This command must be executed on the client to which the object/unit is local and will only take effect where the unit is local. If locality changes, the command must be reapplied.
Leopard20 - c
Posted on Nov 17, 2021 - 06:49 (UTC)
In the case of infantry units, it is recommended to use getSpeed for better and more accurate results:
_unit forceSpeed (_unit getSpeed "NORMAL"); // force the unit to run