inflamed: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
|game1= ofp
|version1= 1.04


|1.04|= Game version
|game2= ofpe
|version2= 1.00


|arg= global |= Arguments in MP
|game3= arma1
____________________________________________________________________________________________
|version3= 1.00


| Check if fireplace is inflamed (burning) or not. |= Description
|game4= arma2
____________________________________________________________________________________________
|version4= 1.00


| '''inflamed''' fireplace |= Syntax
|game5= arma2oa
|version5= 1.50


|p1= fireplace: [[Object]] |= Parameter 1
|game6= tkoh
|version6= 1.00


| [[Boolean]] |= Return value
|game7= arma3
____________________________________________________________________________________________
|version7= 0.50
 
|x1= <pre>_it = inflamed fireplaceOne</pre> |= Example 1
____________________________________________________________________________________________


| |= See also
|arg= global


}}
|gr1= Object Manipulation
 
|descr= Checks if fireplace is inflamed (burning) or not. To check if a unit is receiving damage from fire, use [[isBurning]] command.
 
|s1= [[inflamed]] fireplace
 
|p1= fireplace: [[Object]]


<h3 style="display:none">Notes</h3>
|r1= [[Boolean]]
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|x1= <sqf>_inflamed = inflamed _fireplaceOne;</sqf>
</dl>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[inflame]] [[isBurning]]
[[Category:Scripting Commands|INFLAMED]]
}}
[[Category:Scripting Commands OFP 1.96|INFLAMED]]
[[Category:Scripting Commands OFP 1.46|INFLAMED]]
[[Category:Scripting Commands ArmA|INFLAMED]]
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]]

Latest revision as of 21:24, 7 May 2022

Hover & click on the images for description

Description

Description:
Checks if fireplace is inflamed (burning) or not. To check if a unit is receiving damage from fire, use isBurning command.
Groups:
Object Manipulation

Syntax

Syntax:
inflamed fireplace
Parameters:
fireplace: Object
Return Value:
Boolean

Examples

Example 1:
_inflamed = inflamed _fireplaceOne;

Additional Information

See also:
inflame isBurning

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note