BIS fnc spawnEnemy: Difference between revisions
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|s1= [aPlayer, target, side, classes, maxEnemies, delay, code] spawn [[BIS_fnc_spawnEnemy]] | |s1= [aPlayer, target, side, classes, maxEnemies, delay, code] spawn [[BIS_fnc_spawnEnemy]] | ||
|p1= aPlayer: [[Object]] - a unit that [[isPlayer|is a player]] | |p1= aPlayer: [[Object]] - a unit that [[isPlayer|is a player]] |
Latest revision as of 23:19, 3 February 2023
Description
- Description:
- Constantly spawns enemies around a player according to array of enemy classes. The units will try to hunt down the player.
- Execution:
- spawn
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [aPlayer, target, side, classes, maxEnemies, delay, code] spawn BIS_fnc_spawnEnemy
- Parameters:
- aPlayer: Object - a unit that is a player
- target: Object - reference object (enemies will be spawned on same direction in respect to the player)
- side: Side - side of the spawned enemies
- classes: Array of Strings - list of enemy classes (units will form a group together)
- maxEnemies: Number - (Optional, default 10) maximum number of enemies at once
- delay: Number - (Optional, default 30) time between spawn waves
- code: Code - (Optional, default {}) - code to execute on each unit (referenced by _this)
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_spawnGroup BIS_fnc_stalk
Notes
-
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