countSide: Difference between revisions

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|p2= array: [[Array]] of [[Object]]s and/or [[Group]]s
|p2= array: [[Array]] of [[Object]]s and/or [[Group]]s
{{Feature|Informative|If the object in passed array is a [[Group]], the leader of the group will be counted.}}
{{Feature|informative|If the object in passed array is a [[Group]], the leader of the group will be counted.}}


|r1= [[Number]]
|r1= [[Number]]
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<dt><dt>
<dt><dt>
<dd class="notedate">Posted on 2014-10-19 - 01:00 (UTC)</dd>
<dd class="notedate">Posted on 2014-10-19 - 01:00 (UTC)</dd>
<dt class="note">[[User:AgentRevolution|AgentRevolution]]</dt>
<dt class="note">[[User:AgentRev|AgentRev]]</dt>
<dd class="note">
<dd class="note">
This command considers [[captive]] units as civilians, regardless of their group's side.
This command considers [[captive]] units as civilians, regardless of their group's side.

Latest revision as of 12:07, 5 May 2024

Hover & click on the images for description

Description

Description:
Returns how many units in the given array belong to given side.
Groups:
SidesObject Detection

Syntax

Syntax:
side countSide array
Parameters:
side: Side
array: Array of Objects and/or Groups
If the object in passed array is a Group, the leader of the group will be counted.
Return Value:
Number

Examples

Example 1:
_num = west countSide list _triggerOne;
Example 2:
_numCivPlayable = civilian countSide playableUnits;

Additional Information

See also:
countFriendly countEnemy countUnknown count countType playersNumber units allUnits

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2014-10-19 - 01:00 (UTC)
AgentRev
This command considers captive units as civilians, regardless of their group's side.