getRelDir: Difference between revisions

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m (Added example, removed my note)
 
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|x1= <sqf>_reldir = player getRelDir tank;</sqf>
|x1= <sqf>_reldir = player getRelDir tank;</sqf>
|x2= <sqf>
// Set object's direction towards any given position
_object setDir (getDir _object + (_object getRelDir [_x, _y, _z]))
</sqf>


|seealso= [[getDir]] [[direction]] [[getDirVisual]]
|seealso= [[getDir]] [[direction]] [[getDirVisual]]
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</dl>
</dl>
{{Note
|user= Hypoxic125
|timestamp= 20230519053316
|text= Set unit's direction towards any given position:
<sqf>
_unit setDir (getDir _unit + (_unit getRelDir [_x, _y, _z]));
</sqf>
}}

Latest revision as of 03:06, 12 May 2024

Hover & click on the images for description

Description

Description:
Returns direction, which is relative to object's current direction, from given object to another object or position in the range from 0 to 360, the equivalent of BIS_fnc_relativeDirTo. Taking the current direction of the object into account.
Groups:
Object Manipulation

Syntax

Syntax:
object getRelDir position
Parameters:
object: Object
position: Object, Position2D or Position3D
Return Value:
Number

Examples

Example 1:
_reldir = player getRelDir tank;
Example 2:
// Set object's direction towards any given position _object setDir (getDir _object + (_object getRelDir [_x, _y, _z]))

Additional Information

See also:
getDir direction getDirVisual

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2018-08-07 - 21:50 (UTC)
Tankbuster
To clarify, this returns a relative direction, so objects directly in front are said to be at zero degrees. So, taking example 1 above, if the tank is in front of the player, this function will return 0. If the tank is to the right of the player, it will return 90.