ctrlMapWorldToScreen: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma |= Game name
|game1= arma1
|version1= 1.05


|1.05|= Game version
|game2= arma2
____________________________________________________________________________________________
|version2= 1.00


| Transfers a map world control position to screen coordinates. |= Description
|game3= arma2oa
____________________________________________________________________________________________
|version3= 1.50


| '''ctrlMapWorldToScreen''' control  |= Syntax
|game4= tkoh
|version4= 1.00


|p1= control: [[Control]] |= Parameter 1
|game5= arma3
|version5= 0.50


| [[Array]] |= Return value
|gr1= GUI Control - Map
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|x1= <code>ctrlMapWorldToScreen _control1</code> |= Example 1
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| |= See also
|descr= Converts world coordinates into map screen coordinates. This command is identical to [[posWorldToScreen]].


|s1= control [[ctrlMapWorldToScreen]] position
|p1= control : [[Control]] - map control
|p2= position : [[Array]] format [[Position#Introduction|Position2D]] or [[Position#Introduction|Position3D]] - world position
|r1= [[Array]] - screen coordinates in format [x, y]
|x1= <sqf>_screenCoord = _control ctrlMapWorldToScreen _worldCoord;</sqf>
|x2= <sqf>_screenCoord = _control ctrlMapWorldToScreen position player;</sqf>
|seealso= [[ctrlMapScreenToWorld]] [[posWorldToScreen]]
}}
}}


<h3 style="display:none">Notes</h3>
<dl class="command_description">
<dl class="command_description">


<!-- Note Section BEGIN -->
<dt><dt>
<dd class="notedate">Posted on 2010-06-16</dd>
<dt class="note">[[User:.kju|.kju]]</dt>
<dd class="note">
This command returns a 2D array with the position on the active map display. Say the return [0.5.0.5] would mean that your input 3d world position, like [500,1000], is currently at the center of the active map display.<br>
In other words you can make the actual world position (of an object for example), relative to your active map display.


<!-- Note Section END -->
</dl>
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_GUI_Control|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]]

Latest revision as of 10:21, 16 June 2024

Hover & click on the images for description

Description

Description:
Converts world coordinates into map screen coordinates. This command is identical to posWorldToScreen.
Groups:
GUI Control - Map

Syntax

Syntax:
control ctrlMapWorldToScreen position
Parameters:
control : Control - map control
position : Array format Position2D or Position3D - world position
Return Value:
Array - screen coordinates in format [x, y]

Examples

Example 1:
_screenCoord = _control ctrlMapWorldToScreen _worldCoord;
Example 2:
_screenCoord = _control ctrlMapWorldToScreen position player;

Additional Information

See also:
ctrlMapScreenToWorld posWorldToScreen

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2010-06-16
.kju
This command returns a 2D array with the position on the active map display. Say the return [0.5.0.5] would mean that your input 3d world position, like [500,1000], is currently at the center of the active map display.
In other words you can make the actual world position (of an object for example), relative to your active map display.