focusOn: Difference between revisions

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m (Text replacement - "↵|branch= dev↵↵" to " ")
 
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|game1= arma3
|game1= arma3
|version1= 2.16
|version1= 2.16
|branch= dev
|gr1= Camera Control
|gr1= Camera Control
|gr2= Remote Control
|gr2= Remote Control
Line 12: Line 10:
|s1= [[focusOn]]
|s1= [[focusOn]]


|r1= [[Object]] - person
|r1= [[Object]] - controlled person or [[objNull]] if no unit is controlled
 
|x1= <sqf>private _currentlyControlledUnit = focusOn;</sqf>
 
|x2= <sqf>
if (isNull player) exitWith { /* no player */ };


|x1= <sqf>_object = focusOn;</sqf>
if (player == focusOn) then
{
hint "You are controlling your player unit";
}
else
{
hint "You are remote-controlling a unit";
};
</sqf>


|seealso= [[switchCamera]] [[cameraView]] [[cameraEffect]] [[cameraOn]] [[remoteControl]]
|seealso= [[switchCamera]] [[cameraView]] [[cameraEffect]] [[cameraOn]] [[remoteControl]]
}}
}}

Latest revision as of 17:41, 26 March 2024

Hover & click on the images for description

Description

Description:
Returns the person the camera is focused on. If you need the vehicle, see cameraOn.
Groups:
Camera ControlRemote Control

Syntax

Syntax:
focusOn
Return Value:
Object - controlled person or objNull if no unit is controlled

Examples

Example 1:
private _currentlyControlledUnit = focusOn;
Example 2:
if (isNull player) exitWith { /* no player */ }; if (player == focusOn) then { hint "You are controlling your player unit"; } else { hint "You are remote-controlling a unit"; };

Additional Information

See also:
switchCamera cameraView cameraEffect cameraOn remoteControl

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note