landAt: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma |= Game name
|game1= arma1
|version1= 1.08


|1.08|= Game version
|game2= arma2
____________________________________________________________________________________________
|version2= 1.00


| Order an AI airplane to land at a given airport. [[ArmA:Airport ID|ID]] is the number to identify which airport on the island you want to check. |= Description
|game3= arma2oa
____________________________________________________________________________________________
|version3= 1.50


| object '''landAt''' id |= Syntax
|game4= tkoh
|version4= 1.00


|p1= object: [[Object]] |= Parameter 1
|game5= arma3
|version5= 0.50


|p2= id: [[Number]] |= Parameter 2
|arg= local


| [[Nothing]] |= Return value
|eff= global
____________________________________________________________________________________________
 
|x1= <pre>plane1 landAt 1</pre> |= Example 1
____________________________________________________________________________________________


| |= See also
|gr1= Unit Control


|gr2= Roads and Airports
|descr= Order an AI airplane to land at a given airport. '''ID''' is the number to identify which map airport you want the airplane to land at. See [[Arma: Airport IDs]] for more information.
{{Feature|arma3|
* {{GVI|arma3|1.68|size= 0.75}} it is possible to also make the airplane land at a [[Arma 3: Dynamic Airport Configuration|dynamic airport]] [[object]] (e.g. aircraft carrier, makeshift runway...) – see {{Link|#Example 2}}
* {{GVI|arma3|2.18|size= 0.75}} it is also possible to make a helicopter land at a specific helipad.
}}
}}
{{Feature|informative|To make a '''helicopter''' land, see the [[land]] command.}}
|s1= plane [[landAt]] ID
|p1= plane: [[Object]] - a plane
|p2= ID: [[Number]] - [[Arma: Airport IDs|Airport ID]]
|r1= [[Nothing]]
|s2= plane [[landAt]] airportObject


<h3 style="display:none">Notes</h3>
|s2since= arma3 1.68
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>


<h3 style="display:none">Bottom Section</h3>
|p21= plane: [[Object]]
[[Category:Scripting Commands ArmA|LANDAT]]
 
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]]
|p22= airportObject: [[Object]]
 
|r2= [[Nothing]]
 
|s3= heli [[landAt]] [heliPad, mode]
 
|s3since= arma3 2.18
 
|p41= heli: [[Object]] - Helicopter/VTOL aircraft
 
|p42= heliPad: [[Object]] - A helipad object (can be an invisible helipad)
 
|p43= mode: [[String]] - Landing mode. See the [[land]] command
 
|r3= [[Boolean]] - Returns [[true]] if landing command was issued successfully. [[false]] if failed.
 
|x1= <sqf>_plane1 landAt 1;</sqf>
 
|x2= <sqf>
_dynamicAirport1 = "DynamicAirport_01_F" createVehicle position player;
_plane1 landAt _dynamicAirport1;
</sqf>
 
|x3= <sqf>
_hpad = "Land_HelipadEmpty_F" createVehicle [0,0,0];
_hpad setPosASL _pos;
heli landAt [_hpad, "LAND"];
</sqf>
 
|seealso= [[Arma: Airport IDs]] [[land]] [[setAirportSide]] [[assignToAirport]] [[allAirports]]
}}

Latest revision as of 16:21, 30 June 2024

Hover & click on the images for description

Description

Description:
Order an AI airplane to land at a given airport. ID is the number to identify which map airport you want the airplane to land at. See Arma: Airport IDs for more information.
Arma 3
  • Arma 3 logo black.png1.68 it is possible to also make the airplane land at a dynamic airport object (e.g. aircraft carrier, makeshift runway...) – see Example 2
  • Arma 3 logo black.png2.18 it is also possible to make a helicopter land at a specific helipad.
To make a helicopter land, see the land command.
Groups:
Unit ControlRoads and Airports

Syntax 1

Syntax:
plane landAt ID
Parameters:
plane: Object - a plane
ID: Number - Airport ID
Return Value:
Nothing

Syntax 2

Syntax:
plane landAt airportObject
Parameters:
plane: Object
airportObject: Object
Return Value:
Nothing

Syntax 3

Syntax:
heli landAt [heliPad, mode]
Parameters:
heli: Object - Helicopter/VTOL aircraft
heliPad: Object - A helipad object (can be an invisible helipad)
mode: String - Landing mode. See the land command
Return Value:
Boolean - Returns true if landing command was issued successfully. false if failed.

Examples

Example 1:
_plane1 landAt 1;
Example 2:
_dynamicAirport1 = "DynamicAirport_01_F" createVehicle position player; _plane1 landAt _dynamicAirport1;
Example 3:
_hpad = "Land_HelipadEmpty_F" createVehicle [0,0,0]; _hpad setPosASL _pos; heli landAt [_hpad, "LAND"];

Additional Information

See also:
Arma: Airport IDs land setAirportSide assignToAirport allAirports

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note