cutText: Difference between revisions

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|p5since= arma3 1.74
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|p6= {{GVI|arma3|2.16}} drawOverHUD: [[Boolean]] - (Optional, default [[true]]) [[false]] to show the text under in-game HUD.
|p6= drawOverHUD: [[Boolean]] - (Optional, default [[true]]) [[false]] to show the text under in-game HUD
|p6since= arma3 2.16


|r1= [[Nothing]]
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|p26= {{GVI|arma3|2.16}} drawOverHUD: [[Boolean]] - (Optional, default [[true]]) [[false]] to show the text under in-game HUD.
|p27= drawOverHUD: [[Boolean]] - (Optional, default [[true]]) [[false]] to show the text under in-game HUD
|p27since= arma3 2.16


|r2=
|r2=

Latest revision as of 16:58, 7 November 2023

Hover & click on the images for description

Description

Description:
Displays a text message in the center of the screen. The text can be displayed on multiple lines by using "\n" new line characters: cutText ["line1\nline2\nline3", "PLAIN"];
Arma 3
For greater efficiency and ease of modability it is recommended to use named layers through the alternative syntax.
Groups:
GUI Control

Syntax

Syntax:
cutText [text, type, speed, showInMap, isStructuredText, drawOverHUD]
Parameters:
text: String - text to be displayed
type: String - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
speed: Number - (Optional, default 1) time in seconds to fade in resource. If 0 or less, default value is used
since Arma 3 logo black.png0.50
showInMap: Boolean - (Optional, default true) false to hide the text when the map is opened
since Arma 3 logo black.png1.74
isStructuredText: Boolean - (Optional, default false) true to switch support for Structured Text formatting - see Example 4
since Arma 3 logo black.png2.16
drawOverHUD: Boolean - (Optional, default true) false to show the text under in-game HUD
Return Value:
Nothing

Alternative Syntax

Syntax:
layer cutText [text, type, speed, showInMap, isStructuredText, drawOverHUD]
Parameters:
layer: Number or String
  • Number - layer number on which the effect is shown, where 0 is the back most. Layer number is rounded to the nearest integer and also cannot be negative. Layer 99.5 will be treated as layer 100.
  • String - layer name on which the effect is shown. Layer names are CaSe SeNsItIvE.
text: String - text to be displayed
type: String - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
speed: Number - (Optional, default -1) time in seconds to fade in resource. If 0 or less, default value is used
showInMap: Boolean - (Optional, default true) false to hide the text when the map is opened
since Arma 3 logo black.png1.74
isStructuredText: Boolean - (Optional, default false) true to switch support for Structured Text formatting - see Example 4
since Arma 3 logo black.png2.16
drawOverHUD: Boolean - (Optional, default true) false to show the text under in-game HUD
Return Value:

Examples

Example 1:
cutText ["", "BLACK OUT"]; cutText ["Hello World!", "PLAIN", 2];
Example 2:
2 cutText ["Hello World!", "PLAIN", 2]; // returns nothing
Example 3:
private _layer1 = "normal" cutText ["In The Centre", "PLAIN"]; private _layer2 = "down" cutText ["At The Bottom", "PLAIN DOWN"];
Example 4:
cutText ["<t color='#ff0000' size='5'>RED ALERT!</t><br/>***********", "PLAIN", -1, true, true];

Additional Information

See also:
allCutLayers titleText cutRsc cutObj cutFadeOut allActiveTitleEffects activeTitleEffectParams

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note