BIS fnc unitPlay: Difference between revisions

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m (Text replacement - "(Optional, default {{hl|[]}})" to "(Optional, default <sqf inline>[]</sqf>)")
 
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|s1= [unit, data, varDone, stateIgnore, obsolete_1, obsolete_2, skipTime] spawn [[BIS_fnc_unitPlay]]
|s1= [unit, data, varDone, stateIgnore, obsolete_1, obsolete_2, skipTime] spawn [[BIS_fnc_unitPlay]]


|p1= unit: [[Object]] - Unit to play movement data on
|p1= unit: [[Object]] - unit to play movement data on


|p2= data: [[Array]] - movement data recorder by [[BIS_fnc_unitCapture]]
|p2= data: [[Array]] - movement data recorder by [[BIS_fnc_unitCapture]]


|p3= varDone: [[Array]] - (Optional, default {{hl|[]}}) variable to set on specified Object once playback has finished in format:
|p3= varDone: [[Array]] - (Optional, default <sqf inline>[]</sqf>) variable to set on specified Object once playback has finished in format:
* 0: [[Object]] - Target object
* 0: [[Object]] - Target object
* 1: [[String]] - Variable name
* 1: [[String]] - Variable name

Latest revision as of 18:09, 8 November 2023

Hover & click on the images for description

Description

Description:
Plays back input movement data on input unit.
Execution:
spawn
Groups:
Scenes

Syntax

Syntax:
[unit, data, varDone, stateIgnore, obsolete_1, obsolete_2, skipTime] spawn BIS_fnc_unitPlay
Parameters:
unit: Object - unit to play movement data on
data: Array - movement data recorder by BIS_fnc_unitCapture
varDone: Array - (Optional, default []) variable to set on specified Object once playback has finished in format:
stateIgnore: Boolean - (Optional, default false) whether to ignore if the Unit is dead and/or cannot move
obsolete_1: Nothing - obsolete param, preserved because of backward compatibility
obsolete_2: Nothing - obsolete param, preserved because of backward compatibility
skipTime: Number - (Optional, default 0) amount of time to skip at the start of playback. For example if you wish to play the data from halfway instead of the start.
Return Value:
Boolean - always true

Examples

Example 1:
[vehicle player, _unitCaptureData] spawn BIS_fnc_unitPlay

Additional Information

See also:
BIS_fnc_unitCaptureFiring BIS_fnc_unitCaptureSimple BIS_fnc_unitPlaySimple BIS_fnc_unitPlayFiring BIS_fnc_unitCapture

Notes

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