getModelInfo: Difference between revisions
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* hasSkeleton: [[Boolean]] - Returns whether the model has a skeleton (which usually means it's also animated) | * hasSkeleton: [[Boolean]] - Returns whether the model has a skeleton (which usually means it's also animated) | ||
* {{GVI|arma3|2.08}} placingPoint: [[Vector3D]] - Placing point of the model in model coordinates. Placing point is always in format [0,0,z]. | * {{GVI|arma3|2.08}} placingPoint: [[Vector3D]] - Placing point of the model in model coordinates. Placing point is always in format [0,0,z]. | ||
* {{GVI|arma3|2. | * {{GVI|arma3|2.18}} mass: [[Number]] - Mass defined in the p3d model | ||
|x1= <sqf>_modelInfo = getModelInfo player; // ["b_soldier_03.p3d", "a3\characters_f\blufor\b_soldier_03.p3d", true, [0,0,0]]</sqf> | |x1= <sqf>_modelInfo = getModelInfo player; // ["b_soldier_03.p3d", "a3\characters_f\blufor\b_soldier_03.p3d", true, [0,0,0]]</sqf> | ||
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<sqf>_zASL = (heli modelToWorldWorld (getModelInfo heli select 3)) select 2;</sqf> | <sqf>_zASL = (heli modelToWorldWorld (getModelInfo heli select 3)) select 2;</sqf> | ||
|seealso= [[cursorObject]] [[cursorTarget]] [[createSimpleObject]] [[getObjectType]] [[getObjectTextures]] [[objectParent]] [[setVelocityTransformation]] [[getUnitFreefallInfo]] [[getEntityInfo]] | |seealso= [[cursorObject]] [[cursorTarget]] [[createSimpleObject]] [[getObjectType]] [[getObjectTextures]] [[objectParent]] [[setVelocityTransformation]] [[getUnitFreefallInfo]] [[getEntityInfo]] [[getMass]] | ||
}} | }} |
Latest revision as of 15:09, 8 February 2024
Description
- Description:
- Returns object's model info. Model path is suitable for use with createSimpleObject command.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- getModelInfo object
- Parameters:
- object: Object
- Return Value:
- Array - array in format [modelName, modelPath, hasSkeleton, placingPoint, mass]
- modelName: String - For example "car.p3d"
- modelPath: String - Full path to model. For example: "a3\data\models\car.p3d"
- hasSkeleton: Boolean - Returns whether the model has a skeleton (which usually means it's also animated)
- 2.08 placingPoint: Vector3D - Placing point of the model in model coordinates. Placing point is always in format [0,0,z].
- 2.18 mass: Number - Mass defined in the p3d model
Examples
- Example 1:
- Example 2:
- Example 3:
- Get Z ASL using placing point:
Additional Information
- See also:
- cursorObject cursorTarget createSimpleObject getObjectType getObjectTextures objectParent setVelocityTransformation getUnitFreefallInfo getEntityInfo getMass
Notes
-
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