parseNumber: Difference between revisions
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(Added more details about parsing hex numbers) |
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|descr= Parses the string, interpreting its content as a floating point number. | |descr= Parses the string, interpreting its content as a floating point number. | ||
{{Feature|important|This command does '''not''' work with strings representing hexadecimal numbers (e.g {{hl|"0xCF"}}).}} | {{Feature|important|This command does '''not''' work with strings representing hexadecimal numbers (e.g {{hl|"0xCF"}}). | ||
<sqf> | |||
parseNumber "512 + 0x2F"; // 512, WRONG! | |||
"512 + 0x2F" call BIS_fnc_parseNumber // 559, CORRECT! | |||
</sqf>}} | |||
{{Feature|informative|Starting whitespaces are discarded, then as many valid characters are used to be interpreted as a number until an invalid character is found then the rest of the string is ignored.}} | {{Feature|informative|Starting whitespaces are discarded, then as many valid characters are used to be interpreted as a number until an invalid character is found then the rest of the string is ignored.}} | ||
Latest revision as of 11:39, 10 May 2024
Description
- Description:
- Parses the string, interpreting its content as a floating point number.
- Groups:
- Strings
Syntax
- Syntax:
- parseNumber value
- Parameters:
- value: String or 1.50 Boolean
- Return Value:
- Number - the parsed number, 0 if no valid number was found; in the case of a passed Boolean, 0 if false, 1 if true
Examples
- Example 1:
- Example 2:
- since Arma 3 v1.50:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Strings