surfaceTexture: Difference between revisions
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(Add new syntax for 2.18) |
Lou Montana (talk | contribs) m (Text replacement - "↵↵</sqf>" to " </sqf>") |
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|p2= y: [[Number]] - world y coordinate of the position | |p2= y: [[Number]] - world y coordinate of the position | ||
|p3since=arma3 2.18 | |p3since=arma3 2.18 | ||
|p3= z or useLayerMask: [[Number]] or [[Boolean]] - When a number is provided (Z in 3D positions), it is ignored. When a boolean is provided, it defines whether the layer mask should be used. Using layer mask is more accurate but slightly slower. | |p3= z or useLayerMask: [[Number]] or [[Boolean]] - When a number is provided (Z in 3D positions), it is ignored. When a boolean is provided, it defines whether the layer mask should be used. Using the layer mask is more accurate but slightly slower. | ||
[[File:Capture.png|thumb|256px|The "dirt" | [[File:Capture.png|thumb|256px|The patches of "dirt" are defined using a layer mask. The "concrete" is the primary surface texture.]] | ||
|r1= [[String]] - Surface texture | |r1= [[String]] - Surface texture | ||
|x1= <sqf>private _groundTexture = surfaceTexture getPosATL player;</sqf> | |x1= <sqf>private _groundTexture = surfaceTexture getPosATL player;</sqf> | ||
|x2= <sqf> | |||
private _pos = getPosATL player; | |||
_pos set [2, true]; // use layer mask | |||
private _groundTexture = surfaceTexture _pos; | |||
</sqf> | |||
|seealso= [[surfaceType]] [[getRoadInfo]] | |seealso= [[surfaceType]] [[getRoadInfo]] | ||
}} | }} |
Latest revision as of 19:48, 3 September 2024
Description
- Description:
- Same as surfaceType, but returns texture path to ground texture as string.
- Groups:
- Positions
Syntax
- Syntax:
- surfaceTexture [x, y, z or useLayerMask]
- Parameters:
- x: Number - world x coordinate of the position
- y: Number - world y coordinate of the position
- since 2.18
- z or useLayerMask: Number or Boolean - When a number is provided (Z in 3D positions), it is ignored. When a boolean is provided, it defines whether the layer mask should be used. Using the layer mask is more accurate but slightly slower.
- Return Value:
- String - Surface texture
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- surfaceType getRoadInfo
Notes
-
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