ctrlMapWorldToScreen: Difference between revisions

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|p1= control : [[Control]] - map control
|p1= control : [[Control]] - map control


|p2= position : [[Array]] - world position in format [[Position#Introduction|Position2D]] or [[Position#Introduction|Position3D]]
|p2= position : [[Array]] format [[Position#Introduction|Position2D]] or [[Position#Introduction|Position3D]] - world position


|r1= [[Array]] - screen coordinates in format [x, y]
|r1= [[Array]] - screen coordinates in format [x, y]

Latest revision as of 10:21, 16 June 2024

Hover & click on the images for description

Description

Description:
Converts world coordinates into map screen coordinates. This command is identical to posWorldToScreen.
Groups:
GUI Control - Map

Syntax

Syntax:
control ctrlMapWorldToScreen position
Parameters:
control : Control - map control
position : Array format Position2D or Position3D - world position
Return Value:
Array - screen coordinates in format [x, y]

Examples

Example 1:
_screenCoord = _control ctrlMapWorldToScreen _worldCoord;
Example 2:
_screenCoord = _control ctrlMapWorldToScreen position player;

Additional Information

See also:
ctrlMapScreenToWorld posWorldToScreen

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2010-06-16
.kju
This command returns a 2D array with the position on the active map display. Say the return [0.5.0.5] would mean that your input 3d world position, like [500,1000], is currently at the center of the active map display.
In other words you can make the actual world position (of an object for example), relative to your active map display.