getArtilleryComputerSettings: Difference between revisions

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|gr1= Artillery
|gr1= Artillery


|descr= Returns settings from current weapon manned by player. Settings returned as an array with firemode, ammo and the third element, which is always 0.
|descr= Returns settings from current vehicle weapon manned by player.


|s1= '''getArtilleryComputerSettings'''
|s1= [[getArtilleryComputerSettings]]


|r1= [[Array]]
|r1= [[Array]] format [fireMode, ammo, zero]:
* fireMode: [[String]] - fire mode's display name
* ammo: [[String]] - used ammo display name ('''not''' class name)
* zero: [[Number]] - always 0


|x1= <sqf>hint str getArtilleryComputerSettings; //["Semi (medium)","HE Mortar Shells",0]</sqf>
|x1= <sqf>hint str getArtilleryComputerSettings; // ["Semi (medium)", "HE Mortar Shells", 0]</sqf>


|seealso= [[shownArtilleryComputer]] [[enableEngineArtillery]] [[commandArtilleryFire]] [[doArtilleryFire]] [[getArtilleryETA]] [[inRangeOfArtillery]] [[getArtilleryAmmo]]
|seealso= [[shownArtilleryComputer]] [[enableEngineArtillery]] [[commandArtilleryFire]] [[doArtilleryFire]] [[getArtilleryETA]] [[inRangeOfArtillery]] [[getArtilleryAmmo]]
}}
}}

Latest revision as of 11:05, 3 July 2024

Hover & click on the images for description

Description

Description:
Returns settings from current vehicle weapon manned by player.
Groups:
Artillery

Syntax

Syntax:
getArtilleryComputerSettings
Return Value:
Array format [fireMode, ammo, zero]:
  • fireMode: String - fire mode's display name
  • ammo: String - used ammo display name (not class name)
  • zero: Number - always 0

Examples

Example 1:
hint str getArtilleryComputerSettings; // ["Semi (medium)", "HE Mortar Shells", 0]

Additional Information

See also:
shownArtilleryComputer enableEngineArtillery commandArtilleryFire doArtilleryFire getArtilleryETA inRangeOfArtillery getArtilleryAmmo

Notes

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