setEffectCondition: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
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{{ | {{RV|type=command | ||
| | |game1= ofpe | ||
|version1= 1.00 | |||
|1.00 | |game2= arma1 | ||
|version2= 1.00 | |||
| The statement is executed when the trigger or waypoint is activated and the effects are launched depending on the result. | |game3= arma2 | ||
|version3= 1.00 | |||
|game4= arma2oa | |||
|version4= 1.50 | |||
|game5= tkoh | |||
|version5= 1.00 | |||
|game6= arma3 | |||
|version6= 0.50 | |||
|gr1= Triggers | |||
|descr= The statement is executed when the trigger or waypoint is activated and the effects are launched depending on the result. | |||
*If the result is a [[Boolean|boolean]] and [[true]], the effect is launched. | *If the result is a [[Boolean|boolean]] and [[true]], the effect is launched. | ||
*If the result is an [[object]], the effect is launched if the result is the player or the player vehicle. | *If the result is an [[object]], the effect is launched if the result is the player or the player vehicle. | ||
*If the result is an [[Array|array]], the effect is launched if the result contains the player or the player vehicle. | *If the result is an [[Array|array]], the effect is launched if the result contains the player or the player vehicle. | ||
| trigger | |s1= trigger [[setEffectCondition]] statement | ||
|p1= trigger: [[Object]] | |p1= trigger: [[Object]] | ||
|p2= statement: [[String]] | |p2= statement: [[String]] | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|s2= [[ | |s2= waypoint [[setEffectCondition]] statement | ||
|p21= statement: [[String]] | |p21= waypoint: [[Waypoint]] - [[Array]] format [[Waypoint]] | ||
|p22= statement: [[String]] | |||
|r2= [[Nothing]] | |r2= [[Nothing]] | ||
| | |x1= <sqf>_triggerObj setEffectCondition "thisList";</sqf> | ||
|seealso= [[createTrigger]] | |||
}} | }} | ||
Latest revision as of 10:24, 13 May 2022
Description
- Description:
- The statement is executed when the trigger or waypoint is activated and the effects are launched depending on the result.
- Groups:
- Triggers
Syntax
- Syntax:
- trigger setEffectCondition statement
- Parameters:
- trigger: Object
- statement: String
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- waypoint setEffectCondition statement
- Parameters:
- waypoint: Waypoint - Array format Waypoint
- statement: String
- Return Value:
- Nothing
Examples
- Example 1:
- _triggerObj setEffectCondition "thisList";
Additional Information
- See also:
- createTrigger
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Triggers