someAmmo: Difference between revisions
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{{ | {{RV|type=command | ||
| ofp |= | |game1= ofp | ||
|version1= 1.00 | |||
|1.00 | |game2= ofpe | ||
|version2= 1.00 | |||
| | |game3= arma1 | ||
|version3= 1.00 | |||
| | |game4= arma2 | ||
|version4= 1.00 | |||
| | |game5= arma2oa | ||
|version5= 1.50 | |||
| | |game6= tkoh | ||
|version6= 1.00 | |||
| | |||
| | |game7= arma3 | ||
|version7= 0.50 | |||
|gr1= Unit Inventory | |||
|descr= Check if unit has some ammo. | |||
|s1= [[someAmmo]] unitName | |||
|p1= unitName: [[Object]] | |||
|r1= [[Boolean]] | |||
|x1= <sqs>? not (someAmmo _loon1) : hint "Loon1 is out of ammo!"</sqs> | |||
< | |||
<! | |x2= <sqf>if (not someAmmo _loon1) then { hint "Loon1 is out of ammo!" };</sqf> | ||
</ | |||
|seealso= [[ammo]] [[magazines]] | |||
}} | |||
[[ | |||
[[ | |||
Latest revision as of 19:01, 24 February 2023
Description
- Description:
- Check if unit has some ammo.
- Groups:
- Unit Inventory
Syntax
Examples
- Example 1:
- Example 2:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Inventory