Mapfact:Dynamic AI Creator: Difference between revisions
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by [[Mapfact]] | by [[Mapfact]] | ||
'''Dynamic AI Creator v2.0 for ArmA | '''Dynamic AI Creator v2.0 for ArmA (DAC) ''' by '''Silola''' (silola@mapfact-team.net)<br> | ||
DAC is tool that allows mission makers to create dynamic, random AI groups using custom criteria and zones. <br> | |||
<br> | <br> | ||
= Features = | == Features == | ||
* Generate units and waypoints dynamically in designated AI-zones. | |||
* Provides a highly dynamic game experience. Variable AI-zones are automatically generated at every mission start. | |||
* Dynamic adjustment of unit numbers (infantry or vehicle groups). | |||
* Fully customizable size and number of zones (via the in-game editor). | |||
* Every zone can be configured individually (via the in-game editor.) | |||
* Up to four different unit-types can be generated per zone. | |||
* Two zone types, unit-zones and waypoint-zones, can be combined. | |||
* Unit-zones can be linked with each other. | |||
* Waypoint-zones can be linked with unit-zones. | |||
* Unit type configurations can be freely defined. | |||
* Unit behavior configurations can be freely defined. | |||
* Any number of waypoint-configurations can be defined. | |||
* Movable zones (global troop movement). | |||
* Size of a zone can be varied for each mission start. | |||
* New behavior configuration can be loaded at each mission start. | |||
* New unit configuration can be loaded at each mission start. | |||
* AI-respawn in camps generated dynamically (no respawn or camp limits). | |||
* Any number of camp configurations can be defined. | |||
* Camps can be linked to zones. | |||
* AI-respawn also possible without a camp. | |||
* "Standby-mode" for zones, units are generated when needed. | |||
* Zones can be activated, deactivated as often as you want to. | |||
* Script, which can delete units (depending on time and/or distance). | |||
* User defined waypoints can be included. | |||
* Dynamic AI-addon is defined, choose between four difficulty levels. | |||
* Runs on dedicated servers. | |||
* Dynamic weather script. | |||
* Control markers can be activated | |||
* Any number of marker-configurations can be defined. | |||
* New marker-configuration can be loaded at every time. | |||
* Radio messages and markers depending on chosen side can be activated. | |||
* Units placed in in-game editor can use DAC routines as well. | |||
* AI conquers buildings. | |||
* AI detects empty vehicles. | |||
* AI uses empty static guns. | |||
* AI uses smoke grenades. | |||
* Complete new routines for detecting the enemy | |||
* Scripted artillery support for players and AI (static and mobile) | |||
* AI voice sounds can be defined for seven different situations (works with MP) | |||
* Extended error handling (to avoid user input errors) | |||
* 6 configuration files for individual modifications | |||
* Good MP performance | |||
= Discussion Thread = | ==Discussion Thread == | ||
* | *{{Link|link= http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=595d95f5dc1419f940d90094a6de4870;act=ST;f=70;t=70582;|text= BIS Forums Discussion Thread}} | ||
= Project Status = | == Project Status == | ||
= Download = | == Download == | ||
*[http://www.mapfact.net/include.php?path=content/download_eng.php&contentid=614 v2.0 from Mapfact.net] | *[http://www.mapfact.net/include.php?path{{=}}content/download_eng.php&contentid{{=}}614 v2.0 from Mapfact.net] | ||
= Reporting Bugs = | ==Reporting Bugs == | ||
= Planned Stages = | == Planned Stages == | ||
= Plans = | == Plans == | ||
= Changelog = | == Changelog == | ||
= Credits = | == Credits == | ||
= Help = | == Help == | ||
{{GameCategory|arma1|Addons}} |
Latest revision as of 17:27, 28 April 2023
by Mapfact
Dynamic AI Creator v2.0 for ArmA (DAC) by Silola (silola@mapfact-team.net)
DAC is tool that allows mission makers to create dynamic, random AI groups using custom criteria and zones.
Features
- Generate units and waypoints dynamically in designated AI-zones.
- Provides a highly dynamic game experience. Variable AI-zones are automatically generated at every mission start.
- Dynamic adjustment of unit numbers (infantry or vehicle groups).
- Fully customizable size and number of zones (via the in-game editor).
- Every zone can be configured individually (via the in-game editor.)
- Up to four different unit-types can be generated per zone.
- Two zone types, unit-zones and waypoint-zones, can be combined.
- Unit-zones can be linked with each other.
- Waypoint-zones can be linked with unit-zones.
- Unit type configurations can be freely defined.
- Unit behavior configurations can be freely defined.
- Any number of waypoint-configurations can be defined.
- Movable zones (global troop movement).
- Size of a zone can be varied for each mission start.
- New behavior configuration can be loaded at each mission start.
- New unit configuration can be loaded at each mission start.
- AI-respawn in camps generated dynamically (no respawn or camp limits).
- Any number of camp configurations can be defined.
- Camps can be linked to zones.
- AI-respawn also possible without a camp.
- "Standby-mode" for zones, units are generated when needed.
- Zones can be activated, deactivated as often as you want to.
- Script, which can delete units (depending on time and/or distance).
- User defined waypoints can be included.
- Dynamic AI-addon is defined, choose between four difficulty levels.
- Runs on dedicated servers.
- Dynamic weather script.
- Control markers can be activated
- Any number of marker-configurations can be defined.
- New marker-configuration can be loaded at every time.
- Radio messages and markers depending on chosen side can be activated.
- Units placed in in-game editor can use DAC routines as well.
- AI conquers buildings.
- AI detects empty vehicles.
- AI uses empty static guns.
- AI uses smoke grenades.
- Complete new routines for detecting the enemy
- Scripted artillery support for players and AI (static and mobile)
- AI voice sounds can be defined for seven different situations (works with MP)
- Extended error handling (to avoid user input errors)
- 6 configuration files for individual modifications
- Good MP performance
Discussion Thread
- BIS Forums Discussion Thread (dead link)